From 1dcd673f160281a8b6bf806dc93305ac85d0b4a4 Mon Sep 17 00:00:00 2001 From: tintinhamans <5984296+tintinhamans@users.noreply.github.com> Date: Fri, 9 Oct 2026 14:18:53 +0200 Subject: [PATCH] bugfix(w3d): Refill the tree buffers after a device reset --- .../Source/W3DDevice/GameClient/W3DTreeBuffer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp index 95a80e521e9..1e214b9fb50 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp @@ -1161,6 +1161,8 @@ void W3DTreeBuffer::allocateTreeBuffers() m_curNumTreeVertices[i]=0; m_curNumTreeIndices[i]=0; } + // TheSuperHackers @bugfix arcticdolphin 09/10/2026 Refill the new buffers after a device reset. + m_anythingChanged = true; //shader decleration // DX8_FVF_XYZNDUV1