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import copy
import numpy as np
import random
from mcts import get_mcts_move, get_linear_default_policy
from state import State, Move
#Best Vanilla paramters for t=0.1 -> c=0.25
#Best Linear paramters for t=0.1 -> c=1.0, depth=1300
WHITE = 0
BLACK = 1
def get_random_non_starting_state():
state = State()
all_states = []
while not state.game_ended():
state.do_move(random.choice(state.get_moves()))
all_states.append(copy.copy(state))
return random.choice(all_states)
class Agent:
def __init__(self, name: str):
self.name = name
def __repr__(self):
return self.name
def __eq__(self, other):
return self.name == other.name
def get_move(self, state: State):
raise NotImplementedError()
def get_state_value(self, state: State):
raise NotImplementedError()
def setup(self):
pass
def teardown(self):
pass
def post_move_hook(self):
pass
class MCTSAgent(Agent):
def __init__(self, name: str, c: float, t: float):
self.c = c
self.t = t
super().__init__(name)
def get_move(self, state: State):
return get_mcts_move(state, self.t, c=self.c)
def get_state_value(self, state: State):
return get_mcts_move(state, self.t, c=self.c, return_value=True)[0]
class MCTSLinearApproximationAgent(Agent):
def __init__(self, name: str, c: float, t: float, depth: int):
self.c = c
self.t = t
self.depth = depth
self._default_policy = get_linear_default_policy(depth)
super().__init__(name)
def get_move(self, state: State):
return get_mcts_move(state, self.t, c=self.c, default_policy=self._default_policy)
def get_state_value(self, state: State):
return get_mcts_move(state, self.t, c=self.c, default_policy=self._default_policy, return_value=True)[0]
class RandomAgent(Agent):
def get_move(self, state: State):
return random.choice(state.get_moves())
class Tournament:
def __init__(self, agents: list):
self.agents = agents
self._elo = elo.setup(k_factor=100)
self.ratings = [elo.Rating(1200) for _ in agents]
self.n_games_played = [0 for _ in agents]
def _play_game(self, agent1_index: int, agent2_index: int):
assert agent1_index != agent2_index
agent1 = self.agents[agent1_index]
agent2 = self.agents[agent2_index]
state = State()
while not state.game_ended():
if state.is_nature_turn():
move = random.choice(state.get_moves())
elif state.get_player_turn() == WHITE:
move = agent1.get_move(state)
else:
assert state.get_player_turn() == BLACK
move = agent2.get_move(state)
state.do_move(move)
self.n_games_played[agent1_index] += 1
self.n_games_played[agent2_index] += 1
if state.get_winner() == WHITE:
(self.ratings[agent1_index], self.ratings[agent2_index]) = self._elo.rate_1vs1(self.ratings[agent1_index], self.ratings[agent2_index])
else:
(self.ratings[agent2_index], self.ratings[agent1_index]) = self._elo.rate_1vs1(self.ratings[agent2_index], self.ratings[agent1_index])
def do_tournament(self, n_games: int):
self.print_status()
for i in range(n_games):
print("Game {}/{}".format(i+1, n_games))
n_agents = len(self.agents)
agent1_index = random.randint(0, n_agents - 1)
agent2_index = random.choice([i for i in range(n_agents) if i != agent1_index])
self._play_game(agent1_index, agent2_index)
if i % 50 == 0:
self.print_status
self.print_status()
def print_status(self):
for (i, agent) in enumerate(self.agents):
rating = self.ratings[i]
n_games_played = self.n_games_played[i]
print("{} - {} - {} games played".format(agent, int(rating), n_games_played))
class Evaluator:
def __init__(self, states: State, values: float):
self.state_values = values
self.states = states
def evaluate(self, agent: Agent, i: int, j: int):
state = copy.copy(self.states[j])
agent_value = agent.get_state_value(state)
return -abs(self.state_values[j] - agent_value)
def evaluate_agents(self, agents: list):
scores = [0 for _ in agents]
for (i, agent) in enumerate(agents):
for (j, _) in enumerate(self.states):
scores[i] += self.evaluate(agent, i, j)
scores[i] /= len(self.states)
indices = sorted(list(range(len(scores))), key=lambda x: scores[x], reverse=True)
agents = [agents[i] for i in indices]
scores = [scores[i] for i in indices]
for (i, agent) in enumerate(agents):
print("{} {:.4f}".format(agent, scores[i]))
random.seed(1)
states = [State()] + [get_random_non_starting_state() for _ in range(10)]
e = Evaluator(states,
[0.5] + [get_mcts_move(states[i], 200000, return_value=True, max_rollouts=50000, verbose=True)[0] for i in range(1, len(states))])
agents = []
for c in np.linspace(0.0, 3.5, 10, endpoint=True):
for depth in np.arange(0, 80, 10):
agents.append(MCTSLinearApproximationAgent("Linear MCTS {:.4f}-{}".format(c, depth), c, 0.1, depth))
agents.append(MCTSAgent("MCTS", 1.00, 0.1))
e.evaluate_agents(agents)