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Copy pathPersistentEmitterManager.cs
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151 lines (132 loc) · 5.3 KB
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/*
* Copyright (c) 2019, Sébastien GAGGINI AKA Sarbian, France
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using UnityEngine;
[KSPAddon(KSPAddon.Startup.EveryScene, false)]
internal class PersistentEmitterManager : MonoBehaviour
{
//public static PersistentEmitterManager Instance { get; private set; }
public static List<PersistentKSPShurikenEmitter> persistentEmittersShuriken;
private void Awake()
{
//PersistentEmitterManager.Instance = this;
persistentEmittersShuriken = new List<PersistentKSPShurikenEmitter>();
GameEvents.onGameSceneLoadRequested.Add(OnSceneChange);
}
private void OnDestroy()
{
//Print("OnDestroy");
GameEvents.onGameSceneLoadRequested.Remove(OnSceneChange);
}
public static void Add(PersistentKSPShurikenEmitter pkpe)
{
persistentEmittersShuriken.Add(pkpe);
FloatingOrigin.RegisterParticleSystem(pkpe.pe);
}
public static void Remove(PersistentKSPShurikenEmitter pkpe)
{
FloatingOrigin.UnregisterParticleSystem(pkpe.pe);
persistentEmittersShuriken.Remove(pkpe);
//print("[SmokeScreen PersistentEmitterManager]: Removed 1 PersistentKSPParticleEmitter. Count = " + persistentEmitters.Count);
}
private void OnSceneChange(GameScenes scene)
{
for (int i = 0; i < persistentEmittersShuriken.Count; i++)
{
FloatingOrigin.UnregisterParticleSystem(persistentEmittersShuriken[i].pe);
if (persistentEmittersShuriken[i].go != null && persistentEmittersShuriken[i].go.transform.parent != null)
{
Destroy(persistentEmittersShuriken[i].go);
}
}
persistentEmittersShuriken.Clear();
}
public void FixedUpdate()
{
for (int i = 0; i < persistentEmittersShuriken.Count; i++)
{
PersistentKSPShurikenEmitter em = persistentEmittersShuriken[i];
if (em.endTime > 0 && em.endTime < Time.fixedTime)
{
em.EmissionStop();
}
// If the gameObject is null clean up the emitter
if (em.go == null || em.pe == null)
{
Remove(em);
Destroy(em.go);
i--;
}
// if not and the transform parent is null ( Emitter detached from part so the particle are not removed instantly )
// then the emitter won't be updated by the effect FixedUpdate Call. So update it here
else if (!em.emitOnUpdate && em.go.transform.parent == null)
{
em.EmitterOnUpdate(Vector3.zero);
if (em.pe.particleCount == 0)
{
Remove(em);
Destroy(em.go);
i--;
}
}
}
}
private void LateUpdate()
{
for (int i = 0; i < persistentEmittersShuriken.Count; i++)
{
PersistentKSPShurikenEmitter em = persistentEmittersShuriken[i];
if (em.endTime > 0 && em.endTime < Time.fixedTime)
{
em.EmissionStop();
}
// If the gameObject is null clean up the emitter
if (em.go == null || em.pe == null)
{
Remove(em);
Destroy(em.go);
i--;
}
// if not and the transform parent is null ( Emitter detached from part so the particle are not removed instantly )
// then the emitter won't be updated by the effect Update Call. So update it here
else if (em.emitOnUpdate && em.go.transform.parent == null)
{
em.EmitterOnUpdate(Vector3.zero);
if (em.pe.particleCount == 0)
{
Remove(em);
Destroy(em.go);
i--;
}
}
}
}
private void Print(string s)
{
print("[SmokeScreen " + GetType().Name + "] : " + s);
}
}