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feature: map assets are built for every seeded map and any other map some mode enables, so prophunt overlays are skipped - #648
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…some mode enables, so prophunt overlays are skipped
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The map-assets job built every row in
maps, including the prophunt overlays (disabled in every mode, only loaded by public-server rotations) and soft-deleted maps. Builds run only on 5stack.gg and every instance reads them, so 5stack.gg's own mode toggles must not decide the seeded maps.maps.seededcolumn (migration);hasura/enums/maps.sqlsets it on every mode row of a map it ships and clears it on maps it stops shippingknownMapsbuildsseeded OR (enabled AND deleted_at IS NULL), and prefers an enabled row's workshop id