Unity prototype for a third-person wasp movement game.
The project focuses on flight controls, camera feel, interaction systems, and level prototyping. It is a gameplay systems prototype, not a finished commercial game.
- Third-person character movement in Unity
- Flight-style controls and boost behavior
- Camera follow tuning
- Sting / interaction mechanics
- Basic level layout and scene iteration
- C# gameplay scripting
- Unity
- C#
- Unity scene workflow
- Unity input, physics, and camera systems
The goal is to build a small playable prototype where the player controls a wasp, navigates a room or outdoor environment, interacts with targets, and tests flight movement in a readable third-person view.
This repo is useful as portfolio evidence for:
- gameplay programming
- movement feel
- prototyping discipline
- Unity project organization
- iterative feature development
- Clone the repository.
- Open the folder in Unity.
- Let Unity import the project files.
- Open the main scene from the
Assetsfolder. - Press Play in the editor.
Prototype stage. The project is intended to grow through small, focused improvements:
- cleaner player controller
- better camera tuning
- improved flight and landing behavior
- clearer scene organization
- documented controls
- screenshots or short gameplay capture
This project is intentionally scoped as a learning and systems prototype. Future updates should keep the README honest by documenting what is implemented, what is experimental, and what still needs work.