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Wasp Nest University

Unity prototype for a third-person wasp movement game.

The project focuses on flight controls, camera feel, interaction systems, and level prototyping. It is a gameplay systems prototype, not a finished commercial game.

What it shows

  • Third-person character movement in Unity
  • Flight-style controls and boost behavior
  • Camera follow tuning
  • Sting / interaction mechanics
  • Basic level layout and scene iteration
  • C# gameplay scripting

Tech stack

  • Unity
  • C#
  • Unity scene workflow
  • Unity input, physics, and camera systems

Project goals

The goal is to build a small playable prototype where the player controls a wasp, navigates a room or outdoor environment, interacts with targets, and tests flight movement in a readable third-person view.

This repo is useful as portfolio evidence for:

  • gameplay programming
  • movement feel
  • prototyping discipline
  • Unity project organization
  • iterative feature development

Running the project

  1. Clone the repository.
  2. Open the folder in Unity.
  3. Let Unity import the project files.
  4. Open the main scene from the Assets folder.
  5. Press Play in the editor.

Current status

Prototype stage. The project is intended to grow through small, focused improvements:

  • cleaner player controller
  • better camera tuning
  • improved flight and landing behavior
  • clearer scene organization
  • documented controls
  • screenshots or short gameplay capture

Notes

This project is intentionally scoped as a learning and systems prototype. Future updates should keep the README honest by documenting what is implemented, what is experimental, and what still needs work.

About

A Unity wasp simulator game where you fly, sting NPCs, explore maps, and survive Wasp Nest University.

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