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Viewpunch affecting menu #6

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@AshleighAdams

Getting shot or jumping off of something tall and landing, at the same time as a menu renders, results in it being skewed due to the view/aimpunch

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  1. oscar-wos commented on Jun 28, 2025

    @oscar-wos

    create empty texts nextframe onspawn

  2. AshleighAdams commented on Jul 11, 2025

    @AshleighAdams
    ContributorAuthor

    @oscar-wos I'm not sure what you mean by that? Are you saying to always delay the re-creation of the menu entities inside a NextFrame() continuation?

  3. oscar-wos commented on Jul 13, 2025

    @oscar-wos

    parent a worldtext to the viewmodel with no text on spawn and then just update it when "opening/closing" a menu

  4. AshleighAdams commented on Jul 25, 2025

    @AshleighAdams
    ContributorAuthor

    There's an issue with doing this I'm not sure I want to take, it means 3 entities need to be removed from the transmit list for each and every player, which is pretty bad on performance, rather than only those that have menus open.

    It's possible I could use an entity that is always transmitted to players, created on player spawn, on which the actual menu entities are then parented

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