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There's an issue with doing this I'm not sure I want to take, it means 3 entities need to be removed from the transmit list for each and every player, which is pretty bad on performance, rather than only those that have menus open.
It's possible I could use an entity that is always transmitted to players, created on player spawn, on which the actual menu entities are then parented
Activity
oscar-wos commentedon Jun 28, 2025
create empty texts nextframe onspawn
AshleighAdams commentedon Jul 11, 2025
@oscar-wos I'm not sure what you mean by that? Are you saying to always delay the re-creation of the menu entities inside a NextFrame() continuation?
oscar-wos commentedon Jul 13, 2025
parent a worldtext to the viewmodel with no text on spawn and then just update it when "opening/closing" a menu
AshleighAdams commentedon Jul 25, 2025
There's an issue with doing this I'm not sure I want to take, it means 3 entities need to be removed from the transmit list for each and every player, which is pretty bad on performance, rather than only those that have menus open.
It's possible I could use an entity that is always transmitted to players, created on player spawn, on which the actual menu entities are then parented