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A 'scene' should act as an entity #13

Description

@sa-exe

A scene is an entity that acts as the root for all the objects composing the scene. It should be possible to use Fade, Delete etc with a scene entity.

  • Only local entity paths may be used within the code body of scene (i.e. the name of the scene itself should be omitted)
  • It should be possible to access any scene's entity from an outside scope by specifying its full path (i.e. including the scene's name)

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