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Key Input Processing command issue when two commands are running with a frame of difference
InputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreterStatus: Open.#3585 In EasyRPG/Player;- Status: Open.#3584 In EasyRPG/Player;
- Status: Open.#3583 In EasyRPG/Player;
Engine flag PicUnlock=0 does not work to disable PicUnlock for an English 2000/2003 game
EasyRPGNew functionality exclusive to EasyRPG PlayerNew functionality exclusive to EasyRPG PlayerStatus: Open.#3582 In EasyRPG/Player;- Status: Open.#3579 In EasyRPG/Player;
- Status: Open.#3578 In EasyRPG/Player;
- Status: Open.#3577 In EasyRPG/Player;
DynRPG - Using an @easyrpg_output Info followed by a Warning (or the opposite) both using the same message will not change output type
EasyRPGNew functionality exclusive to EasyRPG PlayerNew functionality exclusive to EasyRPG PlayerStatus: Open.#3576 In EasyRPG/Player;Clarity and explanation of the Multi-Game save import feature
UXFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designStatus: Open.#3575 In EasyRPG/Player;More leniency on some commands triggering errors that could be turned into warnings
UXFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designFor issues affecting the user experience, such annoyances, counter-intuitive or ugly designStatus: Open.#3573 In EasyRPG/Player;Panorama recentering after moving on non-looping maps should be done on both axises if the panorama is not moving
MapsMap content related. For map events please use event/interpreter insteadMap content related. For map events please use event/interpreter insteadStatus: Open.#3572 In EasyRPG/Player;