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bugfix(w3d): Fix leaked surface copy in screenshot capture - #636
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tintinhamans wants to merge 1 commit into
Open
tintinhamans wants to merge 1 commit into
tintinhamans wants to merge 1 commit into
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_Create_DX8_Surfacereturns a surface that already holds one reference.W3D_TakeCompressedScreenshotwraps it with theSurfaceClass(IDirect3DSurface8*)constructor, which goes throughAttachand takes a second one.~SurfaceClassreleases one, so every screenshot leaks a back buffer sized image surface.The copy is now built with
SurfaceClass(width, height, format), which owns the only reference. Same image surface, same blit, same lock. The probe capture inOnlineServices_Init.cppalready releases its raw surface and is not affected.Upstream: TheSuperHackers#3477