Software Engineer · Lead Developer at Saliya Games
I build games, backend systems, Arabic software, and local AI tools.
I work with AI agents across implementation, testing, and documentation while I remain responsible for product direction, architecture, playtesting, and final acceptance.
A top-down 2D cleaning-sim roguelite in development for PC.
I lead the game's technical architecture and systems development across procedural cleaning, debt and progression, sanity, run modifiers, persistence, input, UI, and production tooling.
A geopolitical grand-strategy MMO prototype built around an interactive real-world map.
The project combines a custom Godot world renderer with an authoritative TypeScript and PostgreSQL/PostGIS backend for economy, production, inventory, travel, diplomacy, elections, laws, war, and naval geography.
A private art-production platform using SDXL and ComfyUI.
It brings reusable generation recipes, run history, human review, provenance, Gallery/Library workflows, and exports into one system shared by the website and agent tools.
A private AI engineering lab for engine forks, model serving, image generation, agent evaluation, benchmarking, and experiments existing tools do not support yet.
The current research track extends FreeToken for Qwen3.8-Flash-Next with TP2. We built and correctness-qualified an MTP speculative-decoding path, measured its limits, and shelved it when the speedup did not justify the added complexity. The active work moved to FP8 KV/cache engineering toward a 1M-token aggregate context pool rather than presenting 1M context as already complete.
Private Arabic systems for attendance processing, document generation, reading archives, recoverable dictation, OCR review, and long-term data preservation.
These applications prioritize RTL usability, clear workflows, data integrity, privacy, backups, and non-technical users.
A focused AI/ML engineering contribution covering signer-sample collection, manifest validation, Pose86 data loading, PyTorch CTC training, checkpoint recovery, evaluation, knowledge-distillation infrastructure, and ONNX export/parity.
- Backend & Systems Architecture: Transactional workflows, APIs, real-time systems, state ownership, and recoverability.
- Game Technology: Unity, Godot, gameplay systems, persistence, custom rendering, and data-driven worlds.
- Data Engineering: PostgreSQL/PostGIS, SQLite, schema evolution, backups, validation, and integrity controls.
- Applied AI/ML: PyTorch, ONNX Runtime, model evaluation, local inference, and reproducible training environments.
- AI-Assisted Engineering: Agent-supported implementation, testing, and documentation with human product and architecture ownership.
- Operations: Docker, Linux and Windows environments, private deployments, observability, and recovery workflows.
- Languages: TypeScript, Python, C#, GDScript, PHP, SQL
- Backend: Node.js, Express, FastAPI, WebSockets, REST
- Data: PostgreSQL, PostGIS, SQLite, Redis
- Game Engines: Unity, Godot
- AI/ML: PyTorch, CUDA, ONNX Runtime, MediaPipe
- Infrastructure: Docker, Linux, Windows, Cloudflare
- Lead Developer at Saliya Games
- BSc in Management Information Systems
- IT cooperative experience in Python automation, network planning, and tested recovery workflows
- Based in Saudi Arabia
Most of my production work is maintained in private repositories. Public links show only the projects and technical material that can be shared safely.

