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MAHDI-AQ/README.md

Mahdi Almiskin

Software Engineer · Lead Developer at Saliya Games

I build games, backend systems, Arabic software, and local AI tools.

I work with AI agents across implementation, testing, and documentation while I remain responsible for product direction, architecture, playtesting, and final acceptance.

Selected Work

The Cleaner's Contract

A top-down 2D cleaning-sim roguelite in development for PC.

I lead the game's technical architecture and systems development across procedural cleaning, debt and progression, sanity, run modifiers, persistence, input, UI, and production tooling.

Steam · Press Kit

Clash of Regions

A geopolitical grand-strategy MMO prototype built around an interactive real-world map.

The project combines a custom Godot world renderer with an authoritative TypeScript and PostgreSQL/PostGIS backend for economy, production, inventory, travel, diplomacy, elections, laws, war, and naval geography.

Marsam

A private art-production platform using SDXL and ComfyUI.

It brings reusable generation recipes, run history, human review, provenance, Gallery/Library workflows, and exports into one system shared by the website and agent tools.

Experimental AI Systems Lab

A private AI engineering lab for engine forks, model serving, image generation, agent evaluation, benchmarking, and experiments existing tools do not support yet.

The current research track extends FreeToken for Qwen3.8-Flash-Next with TP2. We built and correctness-qualified an MTP speculative-decoding path, measured its limits, and shelved it when the speedup did not justify the added complexity. The active work moved to FP8 KV/cache engineering toward a 1M-token aggregate context pool rather than presenting 1M context as already complete.

Arabic-First Operational Software

Private Arabic systems for attendance processing, document generation, reading archives, recoverable dictation, OCR review, and long-term data preservation.

These applications prioritize RTL usability, clear workflows, data integrity, privacy, backups, and non-technical users.

Continuous Sign Language Recognition Training Stack

A focused AI/ML engineering contribution covering signer-sample collection, manifest validation, Pose86 data loading, PyTorch CTC training, checkpoint recovery, evaluation, knowledge-distillation infrastructure, and ONNX export/parity.

Engineering Focus

  • Backend & Systems Architecture: Transactional workflows, APIs, real-time systems, state ownership, and recoverability.
  • Game Technology: Unity, Godot, gameplay systems, persistence, custom rendering, and data-driven worlds.
  • Data Engineering: PostgreSQL/PostGIS, SQLite, schema evolution, backups, validation, and integrity controls.
  • Applied AI/ML: PyTorch, ONNX Runtime, model evaluation, local inference, and reproducible training environments.
  • AI-Assisted Engineering: Agent-supported implementation, testing, and documentation with human product and architecture ownership.
  • Operations: Docker, Linux and Windows environments, private deployments, observability, and recovery workflows.

Core Technology

  • Languages: TypeScript, Python, C#, GDScript, PHP, SQL
  • Backend: Node.js, Express, FastAPI, WebSockets, REST
  • Data: PostgreSQL, PostGIS, SQLite, Redis
  • Game Engines: Unity, Godot
  • AI/ML: PyTorch, CUDA, ONNX Runtime, MediaPipe
  • Infrastructure: Docker, Linux, Windows, Cloudflare

Background

  • Lead Developer at Saliya Games
  • BSc in Management Information Systems
  • IT cooperative experience in Python automation, network planning, and tested recovery workflows
  • Based in Saudi Arabia

Most of my production work is maintained in private repositories. Public links show only the projects and technical material that can be shared safely.

Connect

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