Building scalable, reliable and cloud-native solutions.
🇧🇷 Based in Brazil
I'm a Software Engineer specializing in C#, .NET, microservices, distributed systems, and cloud-native applications.
I have experience designing and developing enterprise solutions, RESTful APIs, asynchronous integrations, and scalable backend architectures.
Currently working at Verity, contributing to financial systems supporting credit card acquisition and sales operations for Carrefour, Atacadão, and Sam's Club.
My experience includes:
- ☁️ Cloud Computing: Google Cloud Platform (GCP) and Microsoft Azure.
- ⚙️ Backend Engineering: C#, .NET, ASP.NET Core, RESTful APIs and microservices.
- 🏗️ Software Architecture: Clean Architecture, SOLID, distributed systems and event-driven architecture.
- 🐳 DevOps & Infrastructure: Docker, Kubernetes, Terraform and CI/CD pipelines.
- 📊 Observability: Dynatrace, Elasticsearch, Kibana and distributed application monitoring.
- 🗄️ Databases: PostgreSQL, SQL Server, MongoDB and other relational and NoSQL databases.
- 🧪 Software Quality: Unit testing, integration testing, end-to-end testing and code reviews.
I'm passionate about building maintainable software, improving performance, and sharing knowledge with other developers.
Backend: ASP.NET Core, .NET Aspire, RESTful APIs, Microservices.
Additional expertise: CI/CD, Infrastructure as Code, Proxy Services and Cloud-Native Development.
Additional technologies: Microsoft SQL Server, Oracle Database and Database Optimization.
Technologies & Concepts:
An independent fan game developed with Unity and C#, inspired by the classic Super Bomberman series.
Features:
- Single-player campaign with multiple worlds and boss battles.
- Multiplayer Battle Mode with custom rules and stages.
- Unique character abilities and AI systems.
- New gameplay mechanics inspired by classic Bomberman games.
- Custom character abilities and gameplay enhancements.
Technologies: Unity, C#, Game Development, AI.
An unofficial native PC recompilation project of Super Bomberman 5, bringing the classic SNES experience to modern systems.
Features:
- Online multiplayer with Netplay.
- Support for up to 5 players.
- Additional characters and customization.
- Mod support and additional game modes.
- Gameplay improvements and enhancements.
Technologies: C, C++, SNESRecomp, Game Development.
I'm always interested in discussing software engineering, backend architecture, cloud technologies, open-source projects and game development.
📫 Email: mauriciobernardodesouza@gmail.com
💼 LinkedIn: linkedin.com/in/mauriciobernardo
💻 GitHub: github.com/MauricioSuporte
🎮 Discord Community: Join the Bomberman community
Thanks for visiting my profile! 🚀
Always learning, building and improving.



