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MauricioSuporte/README.md

Hi there, I'm Maurício Bernardo! 👋

Software Engineer | Back-end .NET Developer

Building scalable, reliable and cloud-native solutions.

🇧🇷 Based in Brazil

LinkedIn GitHub Email


👨‍💻 About Me

I'm a Software Engineer specializing in C#, .NET, microservices, distributed systems, and cloud-native applications.

I have experience designing and developing enterprise solutions, RESTful APIs, asynchronous integrations, and scalable backend architectures.

Currently working at Verity, contributing to financial systems supporting credit card acquisition and sales operations for Carrefour, Atacadão, and Sam's Club.

My experience includes:

  • ☁️ Cloud Computing: Google Cloud Platform (GCP) and Microsoft Azure.
  • ⚙️ Backend Engineering: C#, .NET, ASP.NET Core, RESTful APIs and microservices.
  • 🏗️ Software Architecture: Clean Architecture, SOLID, distributed systems and event-driven architecture.
  • 🐳 DevOps & Infrastructure: Docker, Kubernetes, Terraform and CI/CD pipelines.
  • 📊 Observability: Dynatrace, Elasticsearch, Kibana and distributed application monitoring.
  • 🗄️ Databases: PostgreSQL, SQL Server, MongoDB and other relational and NoSQL databases.
  • 🧪 Software Quality: Unit testing, integration testing, end-to-end testing and code reviews.

I'm passionate about building maintainable software, improving performance, and sharing knowledge with other developers.


🛠️ Tech Stack

💻 Languages & Frameworks

Skills

Backend: ASP.NET Core, .NET Aspire, RESTful APIs, Microservices.

☁️ Cloud, DevOps & Infrastructure

Skills

Additional expertise: CI/CD, Infrastructure as Code, Proxy Services and Cloud-Native Development.

🗄️ Databases & Data Technologies

Skills

Additional technologies: Microsoft SQL Server, Oracle Database and Database Optimization.

📡 Architecture, Messaging & Observability

Skills

Technologies & Concepts:

Microservices Messaging Dynatrace Aspire Kibana REST


🚀 Featured Open Source Projects

Stars Commits Last Commit

An independent fan game developed with Unity and C#, inspired by the classic Super Bomberman series.

Features:

  • Single-player campaign with multiple worlds and boss battles.
  • Multiplayer Battle Mode with custom rules and stages.
  • Unique character abilities and AI systems.
  • New gameplay mechanics inspired by classic Bomberman games.
  • Custom character abilities and gameplay enhancements.

Technologies: Unity, C#, Game Development, AI.

Repository YouTube


Stars Commits Last Commit

An unofficial native PC recompilation project of Super Bomberman 5, bringing the classic SNES experience to modern systems.

Features:

  • Online multiplayer with Netplay.
  • Support for up to 5 players.
  • Additional characters and customization.
  • Mod support and additional game modes.
  • Gameplay improvements and enhancements.

Technologies: C, C++, SNESRecomp, Game Development.

Repository YouTube


📊 GitHub Statistics

GitHub Streak


🤝 Let's Connect

I'm always interested in discussing software engineering, backend architecture, cloud technologies, open-source projects and game development.

📫 Email: mauriciobernardodesouza@gmail.com

💼 LinkedIn: linkedin.com/in/mauriciobernardo

💻 GitHub: github.com/MauricioSuporte

🎮 Discord Community: Join the Bomberman community


Thanks for visiting my profile! 🚀

Always learning, building and improving.

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  1. SOLID SOLID Public

    Demonstration of use SOLID

    C# 2

  2. Poc-Api-RESTFull Poc-Api-RESTFull Public

    A REST API which supports Creating, Reading, Updating and Deleting breakfasts

    C# 3

  3. PassaOuRepassa PassaOuRepassa Public

    Este projeto apresenta um placar de pontuação desenvolvido com Arduino, inspirado no famoso jogo "Passa ou Repassa", idealizado para dois jogadores. Combinando componentes eletrônicos simples e lóg…

    C++

  4. C-Sharp-JSON-Cleaning C-Sharp-JSON-Cleaning Public

    This project solves the Coderbyte JSON cleaning challenge in C#. It removes properties and array items with invalid values like empty strings, "N/A", and "-". It uses the Newtonsoft.Json library fo…

    C# 1