Idea by - El Whoop
The terror of the wilds - The already dangerous fauna of a colony is growing more and more dangerous each day. You can move away the center of the colony, possibly leaving some buildings to their fate, along with letting the wildlife ravage these areas, creating tile blockers, or declare a hunt, risking losing pops, but having a chance to deal with the wildlife or even domesticate it and study it.
One of the many ideas that I have to implement event chains that deal with tile blockers, to remove the traditional clear button way
Idea by - El Whoop
The terror of the wilds - The already dangerous fauna of a colony is growing more and more dangerous each day. You can move away the center of the colony, possibly leaving some buildings to their fate, along with letting the wildlife ravage these areas, creating tile blockers, or declare a hunt, risking losing pops, but having a chance to deal with the wildlife or even domesticate it and study it.
One of the many ideas that I have to implement event chains that deal with tile blockers, to remove the traditional clear button way