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A freighter in stasis #140

Description

Event: A freighter in stasis

Condition: Spawns within 1 medium/high jump distance from a tomb world
Anomaly text: "Our science team found some heat signatures in proximity to insert planet/asteroid. Chief scientist insert name would like to do a closer investigation."
Anomaly fails: "The signal turned out to be nothing after all. We should use our time on other projects."
Success: "We found a small ship driven by some primitive propulsion system. Given it probably doesn't originate from this solar system it must've been in space forever. Apparently, it is run by a simple AI and the owners are in a deep cryostasis. What should we do with it ?"
Neutral negative. "Who knows what we will wake up, leave them be" (abandons the event)
Neutral positive. "See if we can unfreeze them alive"
Xenophobes: "Toss them out of the airlock and see if we can salvage this ship"
Xenophile: "Take the best possible precautions to get them out alive"
Unfreezing fails: "Turns out the prolonged stasis did severe damage to their brains, there was nothing left we could do. At least we can study their records and the ship." (gives society and engineering research)
Unfreezing succeeds: "Apparently they are the survivors of a nuclear war on their home planet. A small group of scientists decided to send them into space with the small hope of them surviving the trip and finding a new planet to live on."
Possible options:
Establish a 1-planet protectorate with the species (random generated)
Integrate them to your own empire (gives 1 pops of the species)
Enslave them (collectivists only)
Help them upgrade their ship so they can continue their journey
Abandon them

An idea by Maria

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