Anomaly Title: Strange Hulks
Picture: GFX_evt_dead_city
Anomaly Text: Our survey team has found some gigantic structures that seem to have been mobile at some point in the distant past. They are located in the middle of a massive battlefield. Radiation levels seem to be low enough to take a closer look.
For your imagination:
http://www.tanks-encyclopedia.com/ww2/nazi_germany/Whatifs/P1000_Ratte.jpg
http://www.gamershell.com/static/screenshots/1/11733/252213_full.jpg
http://vignette2.wikia.nocookie.net/conworld/images/9/94/Annihilator-class_Mobile_Fortress.png/revision/latest?cb=20130323192520
http://media.moddb.com/images/mods/1/17/16607/sse1.jpg
https://s-media-cache-ak0.pinimg.com/736x/52/dd/49/52dd49042558912bd7c393dbe364a19f.jpg
Title: Giants of the Past
Picture: GFX_evt_dead_city
Text: These massive hulks of steel sitting enthroned above this ancient battlefield are much more advanced than we formerly anticipated this civilisation´s technology to be starting from their seemingly nonexistent spacefaring ability. Our team has come to the conclusion that this civilisation was tow occupied with waging war against its own kind to reach for the stars.
Powered by nuclear fission reactors those giants that our scientist estimates to weight between 10.000 and 15.000 tons must have rolled over the battlefield like a moving mountain. At first they thought it to have been an easy target until our team found two shieldgenerators deep inside its steel hull. If the assumptions of [scientist] are correct they might have not just protected the "Land Ship" as it is called by our team but also entire regiments moving besides them.
There are some interesting designs that our military cannot wait to get their hands on.
Response: Great. Lets get started!
(Opens Project in Eventlog Project)
Project Title: Machines of War
Picture: GFX_evt_dead_city
Text: Our Scientists are ready to restore these ancient war machines. All materials and our temporary shelter city are in place and the work can begin.
2 possible outcomes (I know projects can fail, but i am not sure if they can have more then 2 outcomes)
Best Outcome:
Title: Machines of War
Picture: GFX_evt_dead_city
Text: It took quite some work to restore these ancient mobile fortresses. They are much more advanced than we had anticipated before and we do only understand parts of their tech. Thus we won´t be able to replicate such a machine and these two will be everything we get. Each one will need its own special transport ship to get it off world but aside from this everything is ready for departure.
Response: Excellent.
(2 Mobile Fortress Units are added to your empire, orbiting that planet)
Critical Fail:
Title: From the Grave
Picture: GFX_evt_nuclear_explosion
Text: One of our Scientists made a tragic mistake in reactivating the computersystem of one of the mobile fortresses. Its former owners must have feared a possible enemy capture of one of these machines more than anything else as they implemented drastic measures in its security systems. As our scientists failed to deactivate it the hulk and our entire science team vanished in a nuclear explosion. They have become tha last victims of an unending war.
Response: How terrible!
(Your Scientist dies. The Scienceship remains unharmed in the orbit)
If you can get in a third outcome I will write a more neutral ending.
Neutral Outcome:
Title: Ancient Machines
Picture: GFX_evt_dead_city
Text: Our team was unable to repair these mobile fortresses. Their technology was even more advanced than we anticipated and thus our attempts were futile.\n\nMaybe it is for the better though, seeing what this civilization brought onto intself while fielding such machines of war. But not all is lost. We made some pretty interesting discoveries inside these wreckages that further our knowledge in engineering.
Response: Unfortunately. We could have used them.
(No units just engineering research)
Anomaly Title: Strange Hulks
Picture: GFX_evt_dead_city
Anomaly Text: Our survey team has found some gigantic structures that seem to have been mobile at some point in the distant past. They are located in the middle of a massive battlefield. Radiation levels seem to be low enough to take a closer look.
For your imagination:
http://www.tanks-encyclopedia.com/ww2/nazi_germany/Whatifs/P1000_Ratte.jpg
http://www.gamershell.com/static/screenshots/1/11733/252213_full.jpg
http://vignette2.wikia.nocookie.net/conworld/images/9/94/Annihilator-class_Mobile_Fortress.png/revision/latest?cb=20130323192520
http://media.moddb.com/images/mods/1/17/16607/sse1.jpg
https://s-media-cache-ak0.pinimg.com/736x/52/dd/49/52dd49042558912bd7c393dbe364a19f.jpg
Title: Giants of the Past
Picture: GFX_evt_dead_city
Text: These massive hulks of steel sitting enthroned above this ancient battlefield are much more advanced than we formerly anticipated this civilisation´s technology to be starting from their seemingly nonexistent spacefaring ability. Our team has come to the conclusion that this civilisation was tow occupied with waging war against its own kind to reach for the stars.
Powered by nuclear fission reactors those giants that our scientist estimates to weight between 10.000 and 15.000 tons must have rolled over the battlefield like a moving mountain. At first they thought it to have been an easy target until our team found two shieldgenerators deep inside its steel hull. If the assumptions of [scientist] are correct they might have not just protected the "Land Ship" as it is called by our team but also entire regiments moving besides them.
There are some interesting designs that our military cannot wait to get their hands on.
Response: Great. Lets get started!
(Opens Project in Eventlog Project)
Project Title: Machines of War
Picture: GFX_evt_dead_city
Text: Our Scientists are ready to restore these ancient war machines. All materials and our temporary shelter city are in place and the work can begin.
2 possible outcomes (I know projects can fail, but i am not sure if they can have more then 2 outcomes)
Best Outcome:
Title: Machines of War
Picture: GFX_evt_dead_city
Text: It took quite some work to restore these ancient mobile fortresses. They are much more advanced than we had anticipated before and we do only understand parts of their tech. Thus we won´t be able to replicate such a machine and these two will be everything we get. Each one will need its own special transport ship to get it off world but aside from this everything is ready for departure.
Response: Excellent.
(2 Mobile Fortress Units are added to your empire, orbiting that planet)
Critical Fail:
Title: From the Grave
Picture: GFX_evt_nuclear_explosion
Text: One of our Scientists made a tragic mistake in reactivating the computersystem of one of the mobile fortresses. Its former owners must have feared a possible enemy capture of one of these machines more than anything else as they implemented drastic measures in its security systems. As our scientists failed to deactivate it the hulk and our entire science team vanished in a nuclear explosion. They have become tha last victims of an unending war.
Response: How terrible!
(Your Scientist dies. The Scienceship remains unharmed in the orbit)
If you can get in a third outcome I will write a more neutral ending.
Neutral Outcome:
Title: Ancient Machines
Picture: GFX_evt_dead_city
Text: Our team was unable to repair these mobile fortresses. Their technology was even more advanced than we anticipated and thus our attempts were futile.\n\nMaybe it is for the better though, seeing what this civilization brought onto intself while fielding such machines of war. But not all is lost. We made some pretty interesting discoveries inside these wreckages that further our knowledge in engineering.
Response: Unfortunately. We could have used them.
(No units just engineering research)