Someone who has already played Master of Orion will know what happens, when a giant space crystal or a giant space amoeba attacks one of your colonies.
Now we should make something like this in stellaris.
To make sure it happens at a time when the player can not just shoot everything into oblivion we should start the event at game start with a randomizer happens at all or not and a second randomizer that fires the event with a set timer.
The event should only happen if the player has atleast one colony and the colony will be the target (never the homeworld).
When the spacemonster is able to overwhelm the defenses it will bombard the planet. Once it is finished the planet gets a negative modifier and the monster will disappear again.
In case of the amoeba the planets atmosphere will be poisoned and slowly degrading to become a toxic world (atleast this is what your scientists believe at first) further investigation leaves them unclear about what is really going on. There are contradictory findings some of which suggest a different outcome of the atmosphere's change which indeed may improve the planets habitability in the long term.
So you have 3 choices:
1 just let it progress and hope for the best which may result in either a gaia world or an even worse modifier
2 try to influence the changes and therefore speeding up the process which may result good chances for success, but also low chance of catastrophic failure destroying the colony and turning the planet into toxic. if successfull get gaia transformation tech option
3 stabilize the atmosphere with a project costing some bio tech science and changes the modifier after finished to add bio science on this planet while keeping the slightly negative modifier. but no danger of it becoming worse after time passes.
for the giant crystal, look at the Origins of the Dead part of the Extinct abductors chain. This event could happen similarly but with the player being more advanced he may find a way to deal with the problem without loosing the colony. Also harvesting ord studying the crystals as in the orila chain to boost the planets output in form of modifiers might be an option.
could end up with two different planet modifiers. one boosting researth but lowering mineral yield and the other one boosting minerals doing nothing do sesearch. in the end this is good for specialising the planet. this will in any way feel beneficial for the player after the initial problems.
Someone who has already played Master of Orion will know what happens, when a giant space crystal or a giant space amoeba attacks one of your colonies.
Now we should make something like this in stellaris.
To make sure it happens at a time when the player can not just shoot everything into oblivion we should start the event at game start with a randomizer happens at all or not and a second randomizer that fires the event with a set timer.
The event should only happen if the player has atleast one colony and the colony will be the target (never the homeworld).
When the spacemonster is able to overwhelm the defenses it will bombard the planet. Once it is finished the planet gets a negative modifier and the monster will disappear again.
In case of the amoeba the planets atmosphere will be poisoned and slowly degrading to become a toxic world (atleast this is what your scientists believe at first) further investigation leaves them unclear about what is really going on. There are contradictory findings some of which suggest a different outcome of the atmosphere's change which indeed may improve the planets habitability in the long term.
So you have 3 choices:
1 just let it progress and hope for the best which may result in either a gaia world or an even worse modifier
2 try to influence the changes and therefore speeding up the process which may result good chances for success, but also low chance of catastrophic failure destroying the colony and turning the planet into toxic. if successfull get gaia transformation tech option
3 stabilize the atmosphere with a project costing some bio tech science and changes the modifier after finished to add bio science on this planet while keeping the slightly negative modifier. but no danger of it becoming worse after time passes.
for the giant crystal, look at the Origins of the Dead part of the Extinct abductors chain. This event could happen similarly but with the player being more advanced he may find a way to deal with the problem without loosing the colony. Also harvesting ord studying the crystals as in the orila chain to boost the planets output in form of modifiers might be an option.
could end up with two different planet modifiers. one boosting researth but lowering mineral yield and the other one boosting minerals doing nothing do sesearch. in the end this is good for specialising the planet. this will in any way feel beneficial for the player after the initial problems.