(Note: this is specifically an origin just for people that wince at the idea of a potentially unavoidable Vazuran crisis)
Premise: You are playing as a hyper pacifist species that had witnessed the terror of a complete Vazuran Invasion. Your home system was isolated enough that it wasn't particularly hard to evacuate your few outlying colonies and bunker down in the home system for untold millennia until the crisis had passed beyond a shadow of a doubt. Now finally, you've received enough data to verify that the Vazurans are no more.
Origin Picture in Empire Creation

Origin Text in Empire Creation
Ages ago, a terrible and ancient invader terrorized the galaxy. While the other empires united and attempted a final stand, your people quaked in fear at the onslaught and retreated to your secluded system, successfully hiding and waiting out the evil ones. For untold millennia you hid, establishing small. close-knit communities and slowly losing much of your accumulated knowledge, only keeping your advanced sensor stations running at full capacity. Once you finally established that this cycle was free of the menace, you emerged from your obscurity to try to reassert your place among the nations.
Origin Text at Game Start: When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld. We eschewed dangerous and visible technologies in favor of safety. We finally have heard from a scout that the menace—by some means—is certifiably gone and won't come for us again. Finally, we are comfortable enough to return to the prosperity of the stars.
Base Effects:
- Vazuran Crisis is inactive.
- "From the Ashes" origin will not carry the Vazurans active trait
be assigned to any of the other players. Not possible, but this origin's effect will overrule that of the other origin
- Start with third-tier sensors and know the system locations of the nearest two habitable planets and their type (to take back the former colonies). Both of these planets will be size 20 or higher and have good modifiers (chosen at random)
- +10% Unity increasing to +15% upon first two colonies being fully settled.
- Home planet starts with extra pops and districts, but this is weighted heavily to agricultural districts.
Considering they were in hiding I would go with the baseline amount of pops instead
-20% -5% research rate for first 20 years. -10% -2.5% for next 20 years. Finally reverting to baseline in 2240 (adjust for game length). having such a tech disadvantage is rather harsh, I'd better refrain from that
- -15% fleet capacity
- -50 to diplomatic relations with
all other empires following the authoritarian, militaristic, and/or xenophobe ethics (reason: "Cowards"). Not all should think like that, but everything authoritarian, militaristic and xenophobe i guess fits for this
Requirements:
Possible Events:
- One of the lost colonies will have some who stayed behind and are now an Industrial to early space age primitive civilization. They have not forgotten being left behind in the hasty evacuation and are now very protective of themselves and none too keen on their former masters. The planets will have a heavy primitive army presence (around 15 or so? or is that too many?).
- Special dig site on a tomb world somewhere within three or four jumps locked to the player civilization with traces of one of the cultures that were wiped out. The reward will be a mixed bag involving a somber discovery that adds a happiness debuff due to national guilt/shame.
- Special dig site involving a crashed Vazuran craft that the other civs managed to disable in the previous war.
- A resurgent military movement demanding the regaining of honor through combat, very likely to happen upon the discovery of a determined exterminator or devouring swarm.
(Note: this is specifically an origin just for people that wince at the idea of a potentially unavoidable Vazuran crisis)
Premise: You are playing as a hyper pacifist species that had witnessed the terror of a complete Vazuran Invasion. Your home system was isolated enough that it wasn't particularly hard to evacuate your few outlying colonies and bunker down in the home system for untold millennia until the crisis had passed beyond a shadow of a doubt. Now finally, you've received enough data to verify that the Vazurans are no more.
Origin Picture in Empire Creation
Origin Text in Empire Creation
Ages ago, a terrible and ancient invader terrorized the galaxy. While the other empires united and attempted a final stand, your people quaked in fear at the onslaught and retreated to your secluded system, successfully hiding and waiting out the evil ones. For untold millennia you hid, establishing small. close-knit communities and slowly losing much of your accumulated knowledge, only keeping your advanced sensor stations running at full capacity. Once you finally established that this cycle was free of the menace, you emerged from your obscurity to try to reassert your place among the nations.
Origin Text at Game Start: When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld. We eschewed dangerous and visible technologies in favor of safety. We finally have heard from a scout that the menace—by some means—is certifiably gone and won't come for us again. Finally, we are comfortable enough to return to the prosperity of the stars.
Base Effects:
be assigned to any of the other players.Not possible, but this origin's effect will overrule that of the other originConsidering they were in hiding I would go with the baseline amount of pops instead-20%-5% research rate for first 20 years.-10%-2.5% for next 20 years. Finally reverting to baseline in 2240 (adjust for game length).having such a tech disadvantage is rather harsh, I'd better refrain from thatallother empires following the authoritarian, militaristic, and/or xenophobe ethics (reason: "Cowards").Not all should think like that, but everything authoritarian, militaristic and xenophobe i guess fits for thisRequirements:
Possible Events: