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sadly the access.osvr.com site was on a free Heroku so it went down when Heroku stopped that option - I was maintaining that site on my own time since the end of Sensics, doing updates and fixes to the ruby backend from time to time to unbreak it. I do still have access to the S3 with all the data, at least the stuff that I worked on that was on access.osvr.com. (The HDK "windows installer" 070 and 080 were Razer-only things and I don't know where they are, but they were never on access.osvr.com, they were on some confluence thing I think which presumably also went dead at some point)
So I have many of the things, but I'm not sure where to put it and haven't had time to do anything with it.
Not sure exactly what you are looking for, but I have an unsigned installer for OSVR-RenderManager that includes an older version of the server and its configuration files here: https://drive.google.com/file/d/1-QeisS9OmrZ0oct__kJb9glmfzlQ6z2q/view?usp=sharing I was able to drag the Windows config .json onto the server and start it, and then run the spincube and other demos and see a window on the screen.
@russell-taylor Thank you for sharing! I'm collecting all the files I can find and hope to have enough at some point so things start working properly.
Not sure exactly what you are looking for, but I have an unsigned installer for OSVR-RenderManager that includes an older version of the server and its configuration files here
My main goal is to run HDK2 with SteamVR on Windows 10 to play Assetto Corsa (car racing game with steering wheel). I tried different things and I just cannot make SteamVR recognize the HDK2 HMD. My theory so far is that Steam just broke the API over the years and we simply need to build SteamVR-OSVR against the latest Steam's OpenVR library [1].
@rpavlik It's pleasant to hear that you still got all the files. GitHub doesn't like big files in repo's, but I used GitHub LFS in the past for free, that may be a good option here too (if you feel like investing even more time into it).
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rpavlik commentedon Jan 30, 2024
sadly the access.osvr.com site was on a free Heroku so it went down when Heroku stopped that option - I was maintaining that site on my own time since the end of Sensics, doing updates and fixes to the ruby backend from time to time to unbreak it. I do still have access to the S3 with all the data, at least the stuff that I worked on that was on access.osvr.com. (The HDK "windows installer" 070 and 080 were Razer-only things and I don't know where they are, but they were never on access.osvr.com, they were on some confluence thing I think which presumably also went dead at some point)
So I have many of the things, but I'm not sure where to put it and haven't had time to do anything with it.
russell-taylor commentedon Jan 30, 2024
Not sure exactly what you are looking for, but I have an unsigned installer for OSVR-RenderManager that includes an older version of the server and its configuration files here: https://drive.google.com/file/d/1-QeisS9OmrZ0oct__kJb9glmfzlQ6z2q/view?usp=sharing I was able to drag the Windows config .json onto the server and start it, and then run the spincube and other demos and see a window on the screen.
I also have an installer for 0.6 of the SDK here: https://drive.google.com/file/d/1-VUL_z6OkbmseMQ64psJGOdkMIDqAlQ6/view?usp=sharing that I have not tried using.
If you are looking for something else in particular, let me know and I'll see if I have it.
kungfooman commentedon Jan 31, 2024
@russell-taylor Thank you for sharing! I'm collecting all the files I can find and hope to have enough at some point so things start working properly.
My main goal is to run HDK2 with SteamVR on Windows 10 to play Assetto Corsa (car racing game with steering wheel). I tried different things and I just cannot make SteamVR recognize the HDK2 HMD. My theory so far is that Steam just broke the API over the years and we simply need to build
SteamVR-OSVRagainst the latest Steam's OpenVR library [1].[1] https://github.com/ValveSoftware/openvr/releases/tag/v2.2.3
@rpavlik It's pleasant to hear that you still got all the files. GitHub doesn't like big files in repo's, but I used GitHub LFS in the past for free, that may be a good option here too (if you feel like investing even more time into it).