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Epic: Phase 2 — Odyssey (on-foot) features #88

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Description

@demortes

Tracking epic for Phase 2 — Odyssey (on-foot) features: the commonly requested things EDNexus is
missing for the Elite Dangerous: Odyssey on-foot layer (suits, weapons, exobiology, settlements,
micro-resources). Captured for tracking only; nothing scheduled by this epic.

Sibling epic: Phase 1 — missing-feature backlog.

Why

The dashboard today is ship-and-galaxy centric. Odyssey adds a whole second inventory and progression
system (backpack + ship locker micro-resources, suit/weapon engineering, on-foot exobiology,
settlement activities) that the journal reports but we don't surface. This epic collects the
frequently asked-for on-foot tools so they can be prioritised as a group.

Candidate features

  • On-foot inventory tracker — backpack + ship locker for the four micro-resource classes
    (Goods, Components, Data, Consumables) and Assets, from Backpack.json / ShipLocker.json and
    BackpackChange / ShipLockerMaterials events. Search + "where do I get this".
    Partly done: StateTracker already folds ShipLocker/BackpackChange into
    CommanderState.OnFoot, and the Engineering card's on-foot side reads it. Missing: a dedicated
    inventory view with search.
  • Suit & weapon loadout tracker — current suit/weapons, loadout slots, and installed
    grades/mods (SuitLoadout, Loadout, CreateSuitLoadout, SwitchSuitLoadout).
  • Suit/weapon engineering planner — upgrade grades, required micro-resources per grade, and
    which engineer/blueprint unlocks each mod; a shopping list of what to farm. Shipped in PR Odyssey on-foot engineering: suit/weapon grade upgrades + mods #100
    (Ship / On-foot toggle on the Engineering card).
  • On-foot exobiology helper — organic scan tracker (Genus/Species), 3-sample progress and
    sample distance ("clone range") warnings, Vista Genomics payout estimate, and first-footfall
    bonus. Mostly delivered by Phase 5 (PR Phase 5 - materials inventory & exobiology tracking #107): scan tracker, 3-sample progress, payout
    estimate and the ×5 first-logged figure all ship there. Still outstanding: clone-range /
    sample-distance warnings
    , which need ScanOrganic position handling.
  • Settlement / on-foot mission helper — settlement type, threat/security level, and
    support for restore/reactivate/retrieve/heist/massacre on-foot mission types.
  • Conflict-zone (CZ) tracker — on-foot CZ intensity, faction, bond payouts, and progress.
  • Micro-resource shopping list — reconcile "needed for upgrades" against Bartender stock and
    point at where to source/trade each MR (incl. MR trade ratios).
  • On-foot engineer unlock tracker — the Odyssey engineers, their unlock prerequisites, and
    referral chains (distinct from the ship-engineering unlock tracker).
  • Apex / Frontline Solutions helper — nearest shuttle destinations & fares, and Frontline CZ
    sign-up context.
  • Odyssey codex integration — surface on-foot codex/first-discovery entries (ties to Canonn).

Notes

  • Several of these read events we may not yet subscribe to (Backpack, ShipLocker, BuyMicroResources,
    SellMicroResources, TradeMicroResources, BookDropship, Disembark/Embark); expect an engine
    pass to wire those onto the bus first.
  • Overlap is intentional: exobiology and codex work should be planned alongside Phase 5 and the Canonn
    data-source ticket in Phase 1.

🤖 Generated with Claude Code

Activity

  1. added
    enhancementNew feature or request
    epicA tracking issue spanning multiple tasks
    area:odysseyOn-foot / Odyssey (suits, exobio, settlements)
    on Jul 13, 2026
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