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Epic: Phase 2 — Odyssey (on-foot) features #88
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area:odysseyOn-foot / Odyssey (suits, exobio, settlements)On-foot / Odyssey (suits, exobio, settlements)enhancementNew feature or requestNew feature or requestepicA tracking issue spanning multiple tasksA tracking issue spanning multiple tasks
Description
Tracking epic for Phase 2 — Odyssey (on-foot) features: the commonly requested things EDNexus is
missing for the Elite Dangerous: Odyssey on-foot layer (suits, weapons, exobiology, settlements,
micro-resources). Captured for tracking only; nothing scheduled by this epic.
Sibling epic: Phase 1 — missing-feature backlog.
Why
The dashboard today is ship-and-galaxy centric. Odyssey adds a whole second inventory and progression
system (backpack + ship locker micro-resources, suit/weapon engineering, on-foot exobiology,
settlement activities) that the journal reports but we don't surface. This epic collects the
frequently asked-for on-foot tools so they can be prioritised as a group.
Candidate features
- On-foot inventory tracker — backpack + ship locker for the four micro-resource classes
(Goods, Components, Data, Consumables) and Assets, fromBackpack.json/ShipLocker.jsonand
BackpackChange/ShipLockerMaterialsevents. Search + "where do I get this".
Partly done:StateTrackeralready foldsShipLocker/BackpackChangeinto
CommanderState.OnFoot, and the Engineering card's on-foot side reads it. Missing: a dedicated
inventory view with search. - Suit & weapon loadout tracker — current suit/weapons, loadout slots, and installed
grades/mods (SuitLoadout,Loadout,CreateSuitLoadout,SwitchSuitLoadout). - Suit/weapon engineering planner — upgrade grades, required micro-resources per grade, and
which engineer/blueprint unlocks each mod; a shopping list of what to farm. Shipped in PR Odyssey on-foot engineering: suit/weapon grade upgrades + mods #100
(Ship / On-foot toggle on the Engineering card). - On-foot exobiology helper — organic scan tracker (Genus/Species), 3-sample progress and
sample distance ("clone range") warnings, Vista Genomics payout estimate, and first-footfall
bonus. Mostly delivered by Phase 5 (PR Phase 5 - materials inventory & exobiology tracking #107): scan tracker, 3-sample progress, payout
estimate and the ×5 first-logged figure all ship there. Still outstanding: clone-range /
sample-distance warnings, which needScanOrganicposition handling. - Settlement / on-foot mission helper — settlement type, threat/security level, and
support for restore/reactivate/retrieve/heist/massacre on-foot mission types. - Conflict-zone (CZ) tracker — on-foot CZ intensity, faction, bond payouts, and progress.
- Micro-resource shopping list — reconcile "needed for upgrades" against Bartender stock and
point at where to source/trade each MR (incl. MR trade ratios). - On-foot engineer unlock tracker — the Odyssey engineers, their unlock prerequisites, and
referral chains (distinct from the ship-engineering unlock tracker). - Apex / Frontline Solutions helper — nearest shuttle destinations & fares, and Frontline CZ
sign-up context. - Odyssey codex integration — surface on-foot codex/first-discovery entries (ties to Canonn).
Notes
- Several of these read events we may not yet subscribe to (
Backpack,ShipLocker,BuyMicroResources,
SellMicroResources,TradeMicroResources,BookDropship,Disembark/Embark); expect an engine
pass to wire those onto the bus first. - Overlap is intentional: exobiology and codex work should be planned alongside Phase 5 and the Canonn
data-source ticket in Phase 1.
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area:odysseyOn-foot / Odyssey (suits, exobio, settlements)On-foot / Odyssey (suits, exobio, settlements)enhancementNew feature or requestNew feature or requestepicA tracking issue spanning multiple tasksA tracking issue spanning multiple tasks
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