[ASDisplayNode] Propagate traits before loading a subnode#1234
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nguyenhuy
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LGTM. Would be great to have another approval from the core team and @wsdwsd0829.
TextureGroup#886 enforces that some nodes are loaded before they are sent a visiblity event, but it was not propagating the trait collection before forcing the load. We are propagating traits in `_setSupernode:` (which was happening after the forced load). I moved the possible forced load to `_setSupernode:`, after propagating traits but before any visibility states are changed.
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LGTM Thanks. |
maicki
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Nov 14, 2018
maicki
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Nov 15, 2018
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#886 enforces that some nodes are loaded before they are sent a visiblity event, but it was not propagating the trait collection before forcing the load.
We are propagating traits in
_setSupernode:(which was happening after the forced load). I moved the possible forced load to_setSupernode:, after propagating traits but before any visibility states are changed.