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"Sound Loop" crash or freeze #256

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Description

@xezon

Operating System: Windows 10

Original game source: TFD

  • Reproducible in the original Generals Zero Hour? yes
  • Multiplayer affected? yes
  • Are you using any mods? GenTool + Rise Of The Reds/GenTool + Operation Firestorm

Issue explanation

An issue related to the audio engine, or some of its components, can lead to the game either freezing and not responding, or outright crashing to the desktop. Anecdotal evidence hints at too many unique AudioEvents being enqueued or processed, which aligns with the reality that mods are more vulnerable to this type of crash than vanilla Zero Hour.

Steps to reproduce the problem

There are none. There is no 100% discernible cause for this and it has to be caught in the act.

Log files

CrashInfo.txt

Activity

  1. added
    BugSomething is not working right, typically is user facing
    on Feb 28, 2025
  2. xezon commented on Feb 28, 2025

    @xezon
    Author

    tomsons26:

    The crash log isn't from 1.04 binary but searching the bytes the function at fault can be found. It crashes in some std/stlport function, call comes from removeLevelSpecificAudioEventInfos or freeEnoughSpaceForSample. If its removeLevelSpecificAudioEventInfos then container being accessed is m_audioInfoHashMap.

  3. xezon commented on Feb 28, 2025

    @xezon
    Author

    This crash does not happen in Original Patch 1.04. Typically happens in Mods.

  4. added
    CriticalSeverity: Minor < Major < Critical < Blocker
    on Feb 28, 2025
  5. added theissue type on Mar 4, 2025
  6. removed theissue type on Mar 4, 2025
  7. added theissue type on Mar 4, 2025
  8. added this to the Stability fixes milestone on Apr 28, 2025
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