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World Builder: Fix rotation of groups of objects #323
When rotating a group of objects, rotate the entire group relative to the mouse movement instead of setting every rotation of the selection to point in the same direction
I don’t see any problem with the current rotation behavior—it’s been this way for ages. Sage 2 WB’s implementation is much worse since rotation is based on each object's initial individual rotation + your rotation, meaning there’s no actual cohesion— units facing on different directions...
What we need is an option, either through a bound key (modifier) or a button toggle, to switch to the new behavior.
Perhaps we could also have a toggle option with it, yeah.
It could also be helpful to make the GridLockTool impact the rotation too, as in keeping the rotation in e.g. 5°-steps in order to get rid of unwanted decimals
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AdrianeYves commentedon Mar 4, 2025
I don’t see any problem with the current rotation behavior—it’s been this way for ages. Sage 2 WB’s implementation is much worse since rotation is based on each object's initial individual rotation + your rotation, meaning there’s no actual cohesion— units facing on different directions...
What we need is an option, either through a bound key (modifier) or a button toggle, to switch to the new behavior.
toirehantaa commentedon Mar 4, 2025
Perhaps we could also have a toggle option with it, yeah.
It could also be helpful to make the GridLockTool impact the rotation too, as in keeping the rotation in e.g. 5°-steps in order to get rid of unwanted decimals
AdrianeYves commentedon Mar 6, 2025
Yes that would be great
Merge pull request TheSuperHackers#323 from GeneralsOnlineDevelopment…