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Found by code coverage test in #3337, split off into new item.
In headless mode, MeshModelClass::Load_W3D still loads materials, texture coordinates and shaders that nothing uses. In headless mode, skip the material chunks in read_chunks and install_materials. Meshes themselves must stay: logic uses their names and transforms as bones, and bridges use their vertex positions.
changed the title [-]Skip mesh material chunks when loading W3D models in headless mode[/-][+]Skip mesh material loading in headless mode[/+]on Oct 2, 2026
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[-]Skip mesh material chunks when loading W3D models in headless mode[/-][+]Skip mesh material loading in headless mode[/+]