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Included review availability: This review used your included allowance. Your plan provides up to 4 included reviews per hour; 1 remain after this review. WalkthroughBorderTool now waits for pointer movement before creating a boundary. It ignores movement at the original click point, clamps converted coordinates to zero or greater, and updates the created boundary during later movement. Both WorldBuilder variants use this behavior. ChangesBorder creation
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to A click without dragging leaves the boundary list unchanged, including after the button is released. No merge-blocking issue remains. 🚥 Pre-merge checks | ✅ 4✅ Passed checks (4 passed)
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Addresses the accidental boundary findings raised on #3383 and #3384.
Clicking empty space previously inserted a boundary at {1,1} immediately. Releasing without dragging left it in the map.
Defer creation until the pointer moves from its mouse-down position. Create the boundary at the drag position, then update it during the same drag. A click or a mouse-move notification at the unchanged position leaves the boundary list untouched. Apply the same change to both editors.
This addresses uncompleted clicks. It does not add undo support for completed boundary edits.
Validation: