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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info
WalkthroughGame memory source files are listed directly in the core build configuration. Compile-time guards control whether the enabled or null memory implementation is compiled. The null implementation is now included through ChangesGame memory selection
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~12 minutes Change: Other Suggested reviewers: Merge Risk: ⚪ Minimal · up to The unconditional source listing preserves the enabled/null implementation selection; no merge-blocking issue was identified. Pre-merge checks |
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This change simplifies the cmake and file setup for GameMemory files.
What it gives