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release: OpenScene v0.10.0 - #483
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* feat(editor): consume OpenCut editor controls from submodule * chore(editor): pin corrected OpenCut trim model * chore(editor): pin OpenCut track compatibility fixes * fix(editor): pin reviewed OpenCut trim correction * feat(editor): pin reviewed OpenCut fork main commit
* feat(editor): host OpenScene panels in OpenCut workspace * chore(editor): pin reviewed OpenCut workspace
* feat(editor): replace workspace layout with OpenCut surface * style(editor): align hosted panels with OpenCut frames * fix(editor): fit OpenCut workspace beside agent dock * fix(editor): fit export menu below OpenCut header * chore(editor): pin reviewed OpenCut workbench
* feat(editor): pin themed OpenCut workbench * chore(editor): include contrast fix in OpenCut pin * feat(editor): add shared theme toggle to host header * chore(editor): pin reviewed OpenCut main merge
sjungwon03-ai
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Oct 20, 2026
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Review summary
Verdict: Approved
- Reviewed: OpenCut presentation adapters and pinned components, local asset access, timeline selection and Agent-save behavior, ad SDK removal, regression coverage, versioning, and release packaging.
- Checks: Current promotion CI passed desktop verification, Android compilation, and both iOS jobs; earlier cancelled iOS jobs were superseded. Local desktop and mobile typechecks, production build, and 1,519 tests passed; two FFmpeg integration tests could not complete because the local FFmpeg installation lacks
ffprobe.
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Release 0.10.0
Promote the reviewed
devbranch to release-onlymain.Since v0.9.0, this release integrates the OpenCut editing surface and makes OpenScene free on desktop and mobile without subscriptions, paid tiers, or ads. User-connected AI providers may still charge their own accounts. It updates English and Korean store notes and raises mobile build numbers.
Gates before merge
dev; issue Release OpenScene v0.10.0 with ad-free mobile app #481 closed.devand the release workflow will publish v0.10.0.Merging to
mainstarts native desktop packaging, iOS App Store Connect upload, Android production publication, then the v0.10.0 tag and GitHub release if all jobs succeed.Refs #481