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Gizmo manipulation via touch: Improve position / rotate / scale gizmo use on touch devices #638

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@tracygardner
  • Add on screen buttons when gizmo is active, mapped to keyboard commands for gizmos

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  1. lawsie commented on Jun 2, 2026

    @lawsie
    Collaborator

    #668
    Add touch controls for axis-based gizmos
    Image

    Image Image
  2. lawsie commented on Jun 9, 2026

    @lawsie
    Collaborator

    #670
    You can now switch between touch/keyboard/mouse modes for axis gizmos. Buttons made clearer with colour labelling and thick border for selected axis. Only the axis you are moving on is coloured during translation.

    Image

    Move gizmo now displays properly with world axes not object. Buttons are also context aware and will display different directions for X and Y/Z axes making movement clearer.

  3. lawsie commented on Aug 13, 2026

    @lawsie
    Collaborator
    • Various small bug fixes #673
      Bug fixes for gizmo manipulation on touch screen devices.

    • Hud Y rotation bug #688
      Fix bug where Y rotation using HUD didn't work properly. Prevent uniform being selected for rotate/move gizmos.

    • Bugfix - rotation gizmo slider  #690
      Rotation slider bar now updates block value and slider position correctly when bar is clicked. Rotation is from -180 to 180, the slider now reflects the initial position correctly. Snap marks at 90 degree angles have been added to aid positioning

    image image
  4. lawsie commented on Aug 13, 2026

    @lawsie
    Collaborator
    • Add Eye gizmo #691
      Add 'eye' gizmo to orbit mesh (same as V keyboard shortcut), uses 0 on gizmo overlay. Syncs with same option in the context menu on a block.
    image
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