### Description Relevant docs PR https://github.com/getsentry/sentry-docs/pull/15086 The existing [`SessionEndStatus`](https://github.com/getsentry/sentry-dotnet/blob/c57c0f284b8a9c6564bd56727a67a05ad0d51ba8/src/Sentry/SessionEndStatus.cs) is to be extended by a new status `Unhandled`. This splits the session update after error capture https://github.com/getsentry/sentry-dotnet/blob/c57c0f284b8a9c6564bd56727a67a05ad0d51ba8/src/Sentry/SentryClient.cs#L364-L376 in two pieces: - Exceptions that cause the application to `crash` - Exceptions that do not cause a crash - i.e. through the [`UnobservedTaskExceptionIntegration`](https://github.com/getsentry/sentry-dotnet/blob/c57c0f284b8a9c6564bd56727a67a05ad0d51ba8/src/Sentry/Integrations/UnobservedTaskExceptionIntegration.cs) or the Unity game engine The `Unhandled` session end status is also terminal, meaning that the session updated as `Unhandled` is to be ended and not to receive further updates.
Activity
linear commentedon Oct 14, 2025
NET-494
[-]New Sesstion status type `Unhandled`[/-][+]New Session status type `Unhandled`[/+]