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Add Dutch language translation#190

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Add Dutch language translation#190
Nozem1982 wants to merge 2 commits into
id577:mainfrom
Nozem1982:main

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@Nozem1982

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This PR adds:

  1. translations/l10n_nl.xml
    Adds a complete Dutch translation (755 text keys, matching 1:1 with l10n_en.xml).

  2. scripts/ADS_Main.lua — registerSpecializationToVehicles()
    Vehicles with the "pushHandTool" specialization (e.g. frontLoaderTransportDump
    from FS25_lsfmMiniAgriculturePack) also receive the "motorized" specialization
    through parent="baseDrivable", even though they have no actual engine. This
    caused ADS to incorrectly require a started motor before the player could push
    these carts. Fixed by explicitly checking for and excluding the "pushHandTool"
    specialization, regardless of vehicle type name.

  3. scripts/ADS_Breakdowns.lua — LIGHTS_FAILURE effect
    Previously, the "lights off" effect on a dead battery (DEAD_BATTERY) or severe
    wiring corrosion only disabled the main light mask (position/low/high beam,
    work lights). Beacon lights run through a separate system in Farming Simulator
    (spec_lights.beaconLightsActive / vehicle:deactivateBeaconLights()) and were
    never touched. Added: as soon as LIGHTS_FAILURE is active, beacon lights are
    now also disabled immediately and kept disabled continuously (every ADS update
    tick), so the player can't turn them back on while the failure is active.

These changes have not been tested in a running game session and have not been
reviewed or approved by the original author(s). Use at your own risk.

@Nozem1982 Nozem1982 closed this Jul 14, 2026
@Nozem1982 Nozem1982 reopened this Jul 14, 2026
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