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chore: bump bgfx pin → 0.4.3 (wasm mouse input; release 0.67.0) - #489
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….67.0) labelle-bgfx 0.4.3 adds emscripten mouse input → Dear ImGui + engine getters, making bgfx-wasm builds interactive (labelle-imgui#24). Claude-Session: https://claude.ai/code/session_017pW3ifKf9wgxNg4viy6okw
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📝 WalkthroughWalkthroughThis PR bumps the package version in build.zig.zon from 0.66.0 to 0.67.0 and updates the built-in bgfx backend provider in src/config.zig to reference labelle-bgfx version 0.4.3 instead of 0.4.2. ChangesVersion Bump Update
Estimated code review effort: 1 (Trivial) | ~2 minutes Possibly related PRs
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🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Bumps
builtinProvider(.bgfx)0.4.2 → 0.4.3 and assembler 0.66.0 → 0.67.0.labelle-bgfx 0.4.3 wires emscripten HTML5 mouse input into Dear ImGui + the engine's polling getters — the bgfx-wasm web build is now interactive (verified: FP New-Game click launches gameplay). No fixture-hook change (the input/window changes live in bgfx's own source).
https://claude.ai/code/session_017pW3ifKf9wgxNg4viy6okw
Summary by CodeRabbit
0.67.0.bgfxbackend provider to uselabelle-bgfx0.4.3.