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release: labelle-engine 1.75.0 — Tilemap component (T2 Phase 2) - #705

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Jul 7, 2026
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apotema merged 1 commit into
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release/engine-1.75.0

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@apotema apotema commented Jul 7, 2026

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Version bump for the T2 tilemap Phase 2 landing (#703). Pins labelle-gfx v1.21.0.

Ships: engine Tilemap component (asset_name, Saveable, immutable), .tmx embedded-asset loader (decodes via gfx loadFromMemoryWithBasePath), addTilemap/removeTilemap mixin, scene-loader {"Tilemap": {"asset_name": ...}} parse, post-sprite render pass (y-axis-aligned with sprites via core.toScreenY, GPU-texture-leak-free teardown), editor digest presence. Renderer-agnostic (RenderImpl seam; engine never imports gfx). Registered Tilemap components take precedence over the built-in.

Enables T2 Phase 4 (assembler .tmx embedding) + Phase 5 (pack-colony-demo migration) to pin a stable engine. Per-world tilemap scoping tracked in #704.

https://claude.ai/code/session_017pW3ifKf9wgxNg4viy6okw

…st-sprite render pass (T2 Phase 2, #703)

Pins labelle-gfx v1.21.0. Adds the engine Tilemap component (asset_name,
Saveable), the .tmx embedded-asset loader, addTilemap/removeTilemap, scene-loader
support, the post-sprite render pass (y-axis-aligned with sprites), and editor
digest presence. Additive; renderer-agnostic (reaches gfx via the RenderImpl seam).

Claude-Session: https://claude.ai/code/session_017pW3ifKf9wgxNg4viy6okw
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Code Review

This pull request updates the version of the engine in build.zig.zon from 1.68.0 to 1.75.0. There are no review comments, and I have no feedback to provide.

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@apotema
apotema merged commit 67cdbcb into main Jul 7, 2026
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@apotema
apotema deleted the release/engine-1.75.0 branch July 7, 2026 21:23
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