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Towards a quibble UI / quibble games #5

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@leios

It would be nice to be able to create a UI for modeling in Quibble.

As a simple proof-of-concept, I think I would like the following:

  1. A window showing quibble output in real time
  2. The ability to click on an object on the scene and see all quibble inputs associated with it as sliders to move around on screen. Ideally, this would also display the filename associated with the object.

To do this, I need:

  • OpenCL / Vulkan Interop #7
  • Some Window manager (GLFW)
  • A way to write text to screen
  • A recompile button or some way to trigger recompilation when certain files are written
  • fast recompilation of shaders by setting compilation to be another task that can work on it's own independent thread in the background.
  • frame limiting

If I would like to use quibble as a game engine, then it also must reason about:

  • Realtime, cross-platform audio

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