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glitter: make hover work, and add it to every interactable region - #360

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m4ttheweric merged 4 commits into
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glitter-hover-states
Sep 22, 2026
Merged

m4ttheweric merged 4 commits into
mainfrom
glitter-hover-states

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@m4ttheweric

@m4ttheweric m4ttheweric commented Sep 22, 2026 •

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What

Two things, and the second turned out to matter more than the first.

Hover was never reaching the board at all

mouseView.View() in ui/internal/session/session.go overwrote MouseMode unconditionally on every frame, pinning every session view to MouseModeCellMotion. Per bubbletea v2's own docs, CellMotion reports movement ONLY while a button is held; AllMotion is what reports movement with no button pressed. So the terminal was never asked to send hover motion, Mission.mouseMotion never fired, and every hover treatment in the board was unreachable in any terminal.

That predates this branch. The file rows, top-bar segments, diff lines and foldout rows have all had hover rendering and passing tests since the board shipped, and none of it has ever been visible to a user. The tests passed because they call render functions with hovered=true directly, never through the event path. Confirmed empirically by the owner across Ghostty, flock and Terminal.app: no hover anywhere.

The decorator now applies CellMotion as a DEFAULT only when the inner view left MouseMode at its zero value, and Mission.View() asks for AllMotion explicitly. A test now asserts the mission view reports the mode it needs, which is the test that would have caught this.

Worth knowing about the fix: MouseModeNone is bubbletea's zero value, so "never set a mode" and "actively wants mouse off" are indistinguishable. Reading the zero as "didn't ask" is safe only because this decorator exclusively wraps views that already opted into Options.Mouse. That reasoning is in the code.

Seven regions that had no hover treatment

An audit of hitTest found fifteen click targets with hover on six. Of the nine without, one was already covered and one is genuinely inert, leaving seven:

Region Treatment
Commit button Brightens to PinkSoft, and only when it is actually pressable
History tab HoverBg behind its own half of the strip
Filter box Border brightens to GutterHoverBar
Summary box Same
Description box Same
Stash strip HoverBg across the strip
Undo chip HoverBg on the chip only, not its line

No new theme tokens. GutterHoverBar is Pink blended halfway to the background and already serves as the diff gutter's hover preview, so it sits between rest and focus. The three text boxes deliberately do not reuse Pink: a hover matching the focus treatment reads as already-focused.

Two deliberate exclusions:

  • A disabled commit button does not hover. It renders clickable but is inert without a summary, so hover stays a promise that something will happen.
  • The Changes tab does not hover. tabsHit returns an inert hit for the left half, since Changes is always the active tab. Hovering something that cannot respond would be a lie.

The tradeoff this accepts

AllMotion streams an event per cell of pointer movement and can take over text selection in some terminals. The picker already accepts that cost for a full-screen view (picker.go:829), the board is full-screen and hover-driven, and CellMotion structurally cannot deliver idle hover in bubbletea v2. So it is the only way to have this feature at all.

Verification

  • go vet ./... clean; go test -count=1 ./... all 9 packages ok, in both parallel and -p 1 modes.
  • bun run test:pty 4 pass. bash scripts/repo-purity.sh ok.
  • Driven by hand in a real terminal, which is the only check that could have caught the mouse-mode bug and the reason it is now a unit test too.

Every hover treatment is a pure color swap on an already-fixed-width fragment, and each test asserts the hovered and unhovered forms occupy identical rows and widths. That matters specifically because the modal's mouse hit-test is a hand-rolled parallel copy of the box layout, so a hover that shifted a cell would misplace clicks rather than merely look wrong.

Tests written first. Six of the seven hover tests were confirmed red by forcing each render function's hover argument false; the seventh asserts state rather than rendering, so it was confirmed red by removing the mouseMotion switch arms, the only edit that can actually break it.

Checked by hand rather than trusted to the suite: all seven new hover fields are cleared at the top of mouseMotion before the switch, so a highlight cannot survive the pointer moving away.

🤖 Generated with Claude Code

Summary by CodeRabbit

  • New Features

    • Added hover feedback throughout the mission sidebar, including tabs, filters, commit controls, stash, history, summary, and undo actions.
    • Hover states now update as the pointer moves, without requiring a mouse button press.
    • Disabled commit controls remain visually inactive when hovered.
  • Bug Fixes

    • Preserved explicitly selected mouse interaction modes while enabling cell-motion tracking where needed.
    • Improved hover highlighting consistency and focus behavior across sidebar controls.

m4ttheweric and others added 2 commits September 21, 2026 19:46
Wires hover state and rendering for the commit button, the History tab,
the filter/summary/description boxes, the stash strip, and the undo chip:
mouseMotion already resolved all of these hit kinds, they just had no
hover field or paint. Each new field clears alongside the existing ones
so the pointer leaving a region can never leave a stuck highlight.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The filter, summary, and description boxes are three sibling text boxes
and should hover the same way. Hover now brightens the filter box's
border to theme.GutterHoverBar, the same dimmer-than-Pink tone the other
two already use, instead of reusing the focus Pink -- a hover that reads
as already-focused was the wrong call. Focus still wins outright over
hover when both are true.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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coderabbitai Bot commented Sep 22, 2026 •

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📒 Files selected for processing (2)
  • ui/internal/session/options_internal_test.go
  • ui/internal/session/session.go
📝 Walkthrough

Walkthrough

The session mouse wrapper now preserves explicit mouse modes. The mission view enables all-motion input, tracks sidebar hover targets, and applies hover-specific rendering with focused and disabled-state precedence.

Changes

Mission hover interaction

Layer / File(s) Summary
Mouse mode preservation
ui/internal/session/session.go, ui/internal/session/options_internal_test.go
mouseView defaults only unset modes to MouseModeCellMotion. Explicit modes such as MouseModeAllMotion remain unchanged. Tests cover both behaviors.
Mission hover rendering
ui/internal/views/mission/mission.go, ui/internal/views/mission/changes.go, ui/internal/views/mission/render_test.go
The mission view tracks hover state for sidebar regions, updates state from mouse-motion hit results, and passes it to renderers. Hover colors apply to tabs, filters, commit controls, stash, and undo while preserving focus, disabled, clipping, and layout behavior. Tests cover the seven hit regions and rendering rules.

Priority: ⬇️ Low

Estimated code review effort: 3 (Moderate) | ~25 minutes

Change: Feature

Sequence Diagram(s)

sequenceDiagram
  participant BubbleTea
  participant Mission
  participant MissionRenderers
  BubbleTea->>Mission: deliver all-motion mouse event
  Mission->>Mission: clear sidebar hover flags
  Mission->>Mission: set the matching hover flag
  Mission->>MissionRenderers: pass hover state
  MissionRenderers-->>Mission: render highlighted control
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Merge Risk: 🔵 Low · up to bc00e

Mouse-disabled Mission sessions can still enable hover motion. Preserve the disabled-mouse option before merging.

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Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly summarizes the main change: adding hover feedback to interactable regions in the glitter UI. It is concise and directly related to the changeset.
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session's mouseView.View() overwrote MouseMode unconditionally every
frame, clobbering the AllMotion the mission view needs for hover: bubbletea
only streams movement with no button pressed under AllMotion, so
CellMotion silently made every hover treatment in the board unreachable in
any terminal. The decorator now applies CellMotion only as a default when
the inner view left MouseMode at its zero value, and Mission.View() sets
AllMotion explicitly since the whole board is hover-driven.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
@m4ttheweric m4ttheweric changed the title glitter: hover feedback on every interactable region glitter: make hover work, and add it to every interactable region Sep 22, 2026

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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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only still-valid issues, skip the rest with a brief reason, keep changes
minimal, and validate.

Inline comments:
In `@ui/internal/views/mission/mission.go`:
- Line 633: Update the disabled-session path in wireMouse so Options.Mouse=false
forces tea.MouseModeNone, preventing Mission.View from enabling mouse motion;
preserve the existing enabled-session behavior. Add an assertion covering
wireMouse(allMotionStubView{}, Options{}) and verify the returned wrapper uses
MouseModeNone.

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📒 Files selected for processing (5)
  • ui/internal/session/options_internal_test.go
  • ui/internal/session/session.go
  • ui/internal/views/mission/changes.go
  • ui/internal/views/mission/mission.go
  • ui/internal/views/mission/render_test.go

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Comment thread ui/internal/views/mission/mission.go
Options.Mouse=false is meant to be authoritative over what the inner view
requests. But when wireMouse passed the view through bare on the disabled
path, a view that set an explicit mode (like mission's AllMotion for hover)
would leak through, making the option a default rather than a requirement.

Wrap the disabled path in a noMouseView decorator that forces MouseModeNone
every frame, ensuring Options.Mouse is the final word no matter what the
inner view asks for.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
@m4ttheweric
m4ttheweric merged commit bbe261b into main Sep 22, 2026
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@m4ttheweric
m4ttheweric deleted the glitter-hover-states branch September 22, 2026 03:28
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