fix transform for perspective views - #1114
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Adds a mock container so that transform.size is not 0. When the transform has a size, `setBearingAround` results are constrianed so that the map fits the view. This adds two new tests for the constrained case, and modifies the reset so that they test unconstrained rotation.
It turns out that there was a wrong 1px z translation later on.
pointCoordinate and coordinatePoint now use the position matrices so that they are identical to the rendered positions. This makes them work in perspective view. Some test values are now rounded 10 decimal points to allow for slight differences.
zooming and panning in perspective view. fixes #917
ansis
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Mar 20, 2015
fix transform for perspective views
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fixes #1088
fixes #1053
fixes #917
Transform now uses the projection matrix to do conversions to and from points.