Added GSSetShader (null) call for getting rid of Geometry Shader linkage error#791
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vladkol wants to merge 1 commit into
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Added GSSetShader (null) call for getting rid of Geometry Shader linkage error#791vladkol wants to merge 1 commit into
vladkol wants to merge 1 commit into
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…age error when using VPRT On certain GPUs, there is Geometry Shader linkage error when using VPRT, but not calling GSSetShader with all nulls.
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Thanks. Pulled into next refresh. |
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Made analogous fix in the C# sample. |
oldnewthing
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Mar 25, 2020
* 360VideoPlayback: Align configurations, reset shader between stages #791 #942 * Clipboard: Add history and roaming scenarios, improve delay-rendering, clipboard change reporting, error-handling. * CustomSerialDeviceAccess: Fix RequestToSendXOnXOff #1085 * Holographic samples support HoloLens 2 device and emulator * HolographicFaceTracking: Fix comment about NV12 #834 * HolographicVoiceInput: Fix release build * PlayReady: Don't create container twice #1159 * RadioManager: Clarify require capabilities #1165 * SpeechRecognitionAndSynthesis: Clarify which scenarios require internet access #725, Update permission links #1002 * UserActivity: Fix protocol navigation #1176 * XamlMasterDetail: Fix navigation problems #344 #345 * SharedContent: Default.rd.xml fixes #950 * Miscellaneous typos: AdvancedCasting #1006, AudioCreation #1006, BluetoothAdvertisement #898, BluetoothRfcommChat #1139, Json #404, Nfc #1039, XamlBind #1169 #1182 * Add missing Line Display sample to TOC #704 * All C++ samples now build in both VS2017 and VS2019. * All C++/WinRT samples upgraded to C++/WinRT 2.0 #1179 * New: Clipboard (C++/WinRT), JapanesePhoneticAnalysis (C++/WinRT) * Archived: Advertising, CallerId, Clipboard (C++/CX and VB), CommunicationBlockAndFilter, PhoneCall
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On certain GPUs, there is Geometry Shader linkage error when using VPRT, but not calling GSSetShader with all nulls.