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Canvas memory leak in Safari #440

Description

@melodicdan

Submission checklist

  • I have confirmed the issue is present in the latest version of @rive-app/react-canvas or @rive-app/react-webgl2 (or the renderer variant I'm using)
  • I have searched the documentation and forums and could not find an answer
  • I have searched existing issues and this is not a duplicate

Description

We are finding instances in our app of dangling references to canvas elements after rive elements have been unmounted. This is causing a growing memory problem that gets worse over time. It's definitely an issue in safari, possibly an issue in chromium based browsers but more difficult to reproduce.

I've created a repo that makes this reproducible - by mounting and un-mounting the rive component about 100 times I end up with two or three extra canvas elements in the memory snapshot. In our actual app with multiple different animations on various routes, we can sometimes see 10s or 100s of canvas elements accruing over time. With large animations this puts a real strain on memory and performance.

https://github.com/melodicdan/rive-memory-leak

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Reproduction steps / code

https://github.com/melodicdan/rive-memory-leak

Atached are two heap snapshots, one with the single mounted canvas element and one after re-mounting ~100 times

Upload your reproduction files / stack trace

heap snapshot 1.json
heap snapshot 2.json

Rive React package version

"@rive-app/react-canvas": "^4.33.0",

Source .riv / .rev file

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Browser & version

Safari 26.0.1

Operating system & version

macOS 15.7.1

Additional context

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