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Fix mannequin foot twisting 180 during jump loop animation - #3459
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Curious, was it really a problem with the source FBX data, or something on our side with the quaternion/rotation inerpolation in the animation engine? |
The ankle did the same movement in Blender, so I doubt it's any fault of the engine. |
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Also this is the only mannequin animation that has any obvious issue. I think it was just an accidental mistake by the animator. I checked all the animations while investigating this issue a few days ago. The only other animation that looked remotely wrong to me was one of the sword swings. Edit: I just double checked the sword animations at a really slow speed. The one I think looks weird is Sword_L, but there's no unnatural rotation. The way that the character handles the sword just looks incorrect to my eyes. No evidence of bugs in the engine. |
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Related #182 |
Issue
The foot unnaturally twists 180 degrees during the loop animation for jumping.
Stride.GameStudio_GhKljztzpw.mp4
Resolves #182
PR Details
I opened the animation file in Blender and edited that rotation.
Stride.GameStudio_eE7S1kIYh0.mp4
Types of changes
Checklist