Vera1.mp4
An AI co-pilot that lives inside the Unreal Editor. Chat with an LLM that inspects your level, runs editor tools, sees the viewport, and verifies its own work — powered by the brain you choose (cloud or fully local).
Why did we build it? Because pasting LLM snippets into Unreal and praying isn't a workflow — and because the Auto-Fixer turned out cheaper than a new keyboard. 🧱⌨️
- Why VERA
- Features
- The brain — bring your own LLM
- How it works
- Built-in tools
- Plugins
- MCP — drive the editor from your IDE
- Install
- Configuration
- Usage
- Architecture
- Contributing
- FAQ
- Support — The Co-Pilot Pact
- License
Most "AI for Unreal" tools are a chat box that hands you a snippet to paste. VERA is an agent: you ask in plain language, and it plans, calls the tools it needs, looks at the result, and fixes things if something fails — inside your editor.
- Your brain, your rules. OpenAI, Anthropic, Gemini, DeepSeek, Groq, Hugging Face, NVIDIA NIM, or any local
OpenAI-compatible server. Run it 100% offline with a local model, or reach for a
frontier model when you want more power. Keys live in your
.envand never leave your machine. - It actually sees. VERA renders the viewport (via
SceneCapture2D, even with the editor minimized) and reasons over the image — to inspect an actor, judge an animation, or critique a composition. - It acts safely. Read-only tools run freely; anything destructive asks for your approval first. A Read mode lets it look without touching anything.
- Privacy & Studio Security. Operations run 100% locally by default. No studio telemetry or code snippets leave your machine unless routed to a cloud LLM provider of your choice.
- It's extensible. Capabilities ship as opt-in plugins — a folder with
tools/and aSKILL.md. Write your own in minutes. - It's free & open. MIT licensed, no studio, no lock-in.
| 🧠 Multi-provider brain | OpenAI · Anthropic · Gemini · DeepSeek · Groq · Hugging Face · NVIDIA NIM · any local OpenAI-compatible server (LM Studio, Ollama, llama.cpp, vLLM). Switch provider/model per tab, mid-conversation. |
| ⚡ Live Reasoning Stream | Streams <think> blocks (Qwen 3, DeepSeek-R1) and reasoning_content fields live into the UI timeline before tool execution. |
| 🛰️ Agentic tool loop | Plans → calls tools → observes → self-corrects → verifies. Not a one-shot snippet generator. |
| 👁️ Multimodal vision | Captures the viewport / individual actors and feeds the image to the model. Paste, drag, or copy images into the chat too. |
| 🎞️ Animation pipeline | Build an IK rig, set up a retargeter, batch-retarget animations, play/scrub them, and visually verify — all from chat. |
| 🌍 Procedural worlds | Generate massive environments using PCG. VERA can wire graph nodes to spawn forests, cities, and scattered props automatically. |
| ⚡ Async execution | Long-running operations run asynchronously with background task tracking (bg-tasks-bar) and live heartbeats, preventing socket timeouts and letting you monitor or cancel tasks. |
| 🧩 Plugin system | Drop-in tools/ + SKILL.md. Toggle per plugin. Per-plugin pip deps installed on demand. |
| 🔌 MCP server | Expose the editor to Claude Code (or any MCP client): exec Python, screenshot, tail logs, status, run a VERA command. |
| 🛡️ Safety modes | Ask (confirm destructive actions) · Auto (autopilot) · Read (inspect only). |
| 💬 Polished chat UI | Tabs, markdown + syntax highlighting, inline screenshots, slash-command menu, live tool narration, stop button, conversation windowing. |
| ⚙️ Turnkey setup | First launch auto-installs its Python deps. Configure providers, local URL, and request timeout right in the panel. |
| 🖥️ Cross-platform | Windows, macOS, Linux. No hardcoded paths. |
VERA speaks the OpenAI /v1 standard, so it works with essentially any backend.
8 providers are supported out of the box — switch freely, even mid-conversation:
| Provider | What you need | Flagship models |
|---|---|---|
| Anthropic | ANTHROPIC_API_KEY |
claude-opus-4-8, claude-sonnet-4-5, claude-3-5-sonnet-20241022 |
| OpenAI | OPENAI_API_KEY |
gpt-4o, gpt-4o-mini, gpt-4.1, o3-mini |
| Gemini | GEMINI_API_KEY |
gemini-2.5-flash, gemini-2.0-flash, gemini-2.0-flash-lite |
| Groq | GROQ_API_KEY |
llama-3.3-70b-versatile, llama-3.2-11b-vision-preview, mixtral-8x7b |
| Hugging Face | HF_TOKEN |
DeepSeek-R1-Distill-Qwen-32B, Llama-3.3-70B-Instruct, Qwen2.5-Coder-32B, Phi-3.5-mini |
| NVIDIA NIM | NVIDIA_API_KEY |
Dynamically discovered NIM models (Llama 3.1/3.2, Gemma 2, etc.) |
| DeepSeek | DEEPSEEK_API_KEY |
deepseek-chat (V3), deepseek-coder, deepseek-reasoner (R1) |
| Local | VERA_LOCAL_BASE_URL |
Any model on your server — no key, no cloud, no cost |
💡 The local provider auto-discovers models from any OpenAI-compatible server (LM Studio
:1234, Ollama:11434, llama.cpp, vLLM…). For agentic tool-calling, use a 30B+ coder model (e.g. Qwen2.5/3-Coder-32B); small models ramble. The first request to a cold local server loads the model — which can take minutes — so the request timeout is configurable right in Setup.🧠 Live Reasoning &
<think>Streams: VERA automatically extracts and streams live<think>reasoning blocks (Qwen 3, DeepSeek-R1 distills) directly into the UI timeline before running tools, so you can observe the model's decision-making process in real time.
You ──▶ VERA chat (Qt/WebEngine UI inside the editor)
│ command + selected provider/model/mode
▼
AgentLoop ─────────────────────────────────────┐
│ 1. ask the LLM (your provider) for a plan │
│ 2. LLM requests a tool │ repeat until done
│ 3. run the tool (gate if destructive) ────┤
│ 4. feed the result back to the LLM │
└─▶ 5. final answer ─────────────────────────┘
│
▼
Unreal Editor (Python bridge → the `unreal` API)
Every turn streams to the UI: you see the plan, each tool call, and the result as it happens — and you can Stop at any point.
The agent ships with a core toolset (read-only tools need no approval; ✋ = gated):
| Tool | What it does |
|---|---|
inspect_level |
Read the open level: actor counts, classes, lights, static meshes. |
inspect_actor_animability |
Check whether an actor has a skeleton and can be animated. |
capture_actor |
Render an actor/viewport to an image so VERA can see it (works minimized). |
animate_actor |
Apply or scrub an animation on a skeletal actor. ✋ |
ensure_ik_rig |
Create/ensure an IK Rig for a skeleton. ✋ |
ensure_retargeter |
Create/ensure an IK Retargeter between skeletons. ✋ |
retarget_animations |
Batch-retarget animations between skeletons. ✋ |
run_ue_python |
Run arbitrary Python against the unreal API — the universal escape hatch. ✋ (asks every call) |
Chained together, the animation tools are a full rig → retarget → animate → visually verify pipeline, driven entirely from chat.
Capabilities ship as opt-in plugins so the core stays lean — you enable only what you want, and a plugin's pip dependencies are pulled in on demand. All plugins below are bundled and included 100% for free out of the box:
| Plugin | What it adds |
|---|---|
| Blueprint Forge | Create Actor Blueprints via the Graph API (components, compile, save) — no clicking. |
| Computer Use | Last-resort screen control for editor UI that has no Python API (click and capture). |
| Local IQ | Raises a small local model's effective IQ with proven, reusable recipes. |
| Memory | Persistent memory across conversations — facts, conventions, decisions. |
| Mobile / Performance Doctor | Audits materials and mobile-compat issues; profiles the level. |
| PCG Forge | Autonomously wire Procedural Content Generation (PCG) graphs to spawn vast, rule-based worlds and scatter props without manual placement. |
| Project Intelligence | Read-only analysis of the on-disk project: engine, plugins, assets. |
| Project Playbook | Loads this project's conventions, decisions and known traps into context. |
| Scene Vibe | Instantly sets the cinematic MOOD of the open level (cyberpunk, noir, aztec, etc.). |
| Source Control | Git source control for VERA: inspect diffs and create gated commits safely. |
VERA_Plugins/my-plugin/
├── plugin.json # {"name","version","enabled", optional "deps":[...]}
├── tools/*.py # Tool subclasses (name, description, input_schema, execute)
└── SKILL.md # when/how VERA should use it (injected into the system prompt)
A minimal tool:
from vera.agent.tool import Tool, ToolResult
class HelloTool(Tool):
name = "say_hello"
description = "Say hello. Use when the user greets VERA."
input_schema = {"type": "object", "properties": {"to": {"type": "string"}}}
def execute(self, args, ctx):
return ToolResult(f"Hello, {args.get('to', 'world')}!")Drop the folder in VERA_Plugins/, toggle it on in the Plugins tab — done.
VERA ships an MCP server, so the AI in your favorite IDE or agent can drive your Unreal editor — write Python into it, read the log, screenshot the viewport, or run a full VERA command — without leaving your editor.
Drop this into your MCP client's config (e.g. .mcp.json):
{
"mcpServers": {
"vera-ue": {
"command": "python",
"args": ["-m", "vera.tools.mcp_server"],
"env": {
"PYTHONPATH": "C:/path/to/VERA",
"VERA_UE_PROJECT_DIR": "C:/path/to/YourProject"
}
}
}
}
PYTHONPATHmust point at the VERA repo root (the folder containing thevera/package), sopython -m vera.tools.mcp_servercan find it. Some clients (e.g. Claude Code) launch the server from the project root and work without it, but most run from a different working directory — if you seeModuleNotFoundError: No module named 'vera', this is the fix. You can also pointcommandat a specific interpreter (e.g. a fullpython.exepath).
Works with any MCP-capable client — Claude Code, Cursor, VS Code (Cline / Continue / Copilot), JetBrains Rider (AI Assistant), Windsurf, Zed, and more:
| MCP tool | Purpose |
|---|---|
ue_exec |
Execute Python in the editor and get the output back. |
ue_screenshot |
Capture the viewport. |
ue_log |
Tail the Unreal output log. |
ue_status |
Check the bridge/editor status. |
vera_command |
Run a full natural-language VERA command (the agent pipeline). |
git clone https://github.com/ezesubu/VERA.git
cd VERA
python PackageVERA.py- Copy the assembled
Plugin/folder into your own Unreal Engine project'sPlugins/VERA/directory. - Enable Unreal's Python Editor Script Plugin.
- Open VERA from the editor toolbar. (Dependencies are bundled inside the plugin, so it works completely offline out of the box — no
pip installrequired). - In Setup ⚙, pick a provider and paste a key (or a local server URL), then chat.
python PackageVERA.py --bundle # assemble from source + bundle deps + RunUAT + zip → Packaged/The output is a compiled, drag-and-drop plugin ready for the Epic Games Launcher / Fab. Want another engine version? Clone and build it yourself — the pipeline targets the latest UE.
- Unreal Engine 5.7 or 5.8
- The Python Editor Script Plugin (bundled with UE)
- Internet access only if you use a cloud provider (local models run fully offline)
VERA reads a .env at the repo root (and the Setup panel writes to it for you):
| Variable | Meaning |
|---|---|
OPENAI_API_KEY / ANTHROPIC_API_KEY / GEMINI_API_KEY |
Cloud provider keys |
GROQ_API_KEY / HF_TOKEN / NVIDIA_API_KEY / DEEPSEEK_API_KEY |
Groq, Hugging Face, NVIDIA NIM, and DeepSeek keys |
VERA_LOCAL_BASE_URL |
Local server /v1 URL (e.g. http://localhost:1234/v1) |
VERA_LLM_TIMEOUT_S |
Request timeout in seconds (raise it for slow cold starts) |
VERA_PLUGINS_DIR |
Override the plugins directory |
VERA_AUTO_APPROVE |
Skip the destructive-action gate (autopilot/testing) |
🔒 Keys are saved to your
.envand never sent back to the frontend.
Open the VERA panel and just ask. A few things to try:
- "How many actors are in this level, and how many are lights?"
- "Create a
BP_SpikeTrapBlueprint with a static mesh and a box collision." - "Retarget these animations from the UE4 mannequin to my character, then show me the idle."
- "Audit this level for mobile performance issues."
- "Set a horror vibe on the scene for a screenshot."
- "Remember that this project uses the
SM_prefix for static meshes."
Switch Ask / Auto / Read in the composer to control how much freedom VERA has.
┌─────────────────────────── Unreal Editor ───────────────────────────┐
│ │
│ VERA panel (Qt WebEngine UI) ◀──┐ │
│ │ command │ events (stream) │
│ ▼ │ │
│ vera_server ──▶ AgentLoop ──▶ tools ──▶ Python bridge ──▶ unreal│
│ │ │ │
│ │ └─ plugins (VERA_Plugins/*) │
│ ▼ │
│ MCP server ◀── Claude Code / other MCP clients │
└──────────────────────────────────────────────────────────────────────┘
▲
└─ LLM provider (OpenAI / Anthropic / Gemini / DeepSeek / local)
vera/agent/— the AgentLoop, tool registry, sessions, the multi-provider client.vera/llm/— the OpenAI-compatible adapter (duck-types the Anthropic surface).vera/tools/— the MCP server and the UE socket connection.vera/core/— the editor server (vera_server) and the progress blackboard.Content/Python/— the editor scripts (including the Async Bridge that prevents timeouts during heavy generations) + the chat UI (vera_chat/).Content/Python/vera/vera_graph_utils.py— The universal graph standard library, resolving API differences across Blueprints, PCG, and Materials.VERA_Plugins/— the studio plugins.
Contributions are welcome — new tools, plugins, providers, fixes.
# run the test suite
python -m pytest tests/ -q- Add a tool: create a
Toolsubclass invera/agent/tools/— the registry discovers it automatically. - Add a plugin: see Write your own plugin.
- Add a provider: extend the registry in
vera/agent/models.py.
The codebase is 100% Python (using the Python Editor Script Plugin) + a local HTML/JS/CSS frontend. It is fully cross-platform and covered by a test suite. Open an issue or a PR, or come chat in Discord.
Do I need to know Unreal or Blueprints? No. You describe what you want in plain language and VERA builds it through the engine's code layer — assets, actors, components, properties, whole systems.
Does VERA wire the visual Blueprint nodes for me? Out of the box it creates the Blueprint, its components and properties, then compiles and saves it. Wiring the visual Event Graph (the "spaghetti") is one plugin away — a C++-backed plugin can reach the graph APIs that Python can't and generate the nodes too. That's the point of the plugin system: no ceiling.
Is it free? Does it phone home? MIT, free, and it can run 100% local with your own model — your keys and data never leave your machine.
How do I manage "thinking effort" with reasoning models (DeepSeek-R1, o3-mini)?
Right now, VERA doesn't have a direct --thinking-effort slider in the UI, but here is how you can achieve that and avoid wasting thinking tokens:
- Use multiple tabs with different models/providers: VERA supports tabs out of the box! You can open multiple chat tabs inside the Unreal Editor panel:
- Tab 1: Set to a fast/light model (e.g. gemini-2.5-flash, gpt-4o-mini, or a lightweight local model) for quick commands, level inspection, or simple property tweaks — zero token waste on long
<think>streams. - Tab 2: Set to a heavy reasoning model (e.g. deepseek-reasoner, o3-mini) for complex Blueprints, C++ debugging, or performance architecture.
- Tab 1: Set to a fast/light model (e.g. gemini-2.5-flash, gpt-4o-mini, or a lightweight local model) for quick commands, level inspection, or simple property tweaks — zero token waste on long
- Use VERA's Plugin system (e.g., project-playbook): VERA already includes plugins like Project Playbook or custom plugins (
VERA_Plugins/your-plugin/). By adding aSKILL.mdinto a plugin with your project's conventions, actor naming rules, and architecture, VERA doesn't waste thinking tokens trying to figure out how your project is built. - Build a custom VERA plugin for your specific needs: You can easily write a dedicated VERA plugin (
plugin.json+tools/+SKILL.md). You can instruct the agent in theSKILL.mdto adopt a direct, concise execution style with zero fluff, cutting down on unnecessary reasoning steps before calling Unreal tools.
VERA is independent and open — no studio, no investors, no lock-in. It's free and runs on your own keys and hardware. If it earns its keep, you can keep it alive:
- 🛒 Get it on Fab Marketplace — Official Epic Games Store release
- 💎 Support on Patreon — monthly or a one-off gift
- ☕ Tip on Ko-fi · 🍺 Buy a Beer
- 💬 Join the Discord — free, come say hi
- ⭐ Star the repo and tell another dev — it genuinely helps.
MIT — use VERA in your commercial and AAA projects. See LICENSE.
Conjured in the dark by maVERAick — Sith Lord of the Unreal Editor — mortal identity @ezesubu. ⚡🌑
Core AI Team & Contributors:
- Claude — Lead UI Architect
- Antigravity (Gemini) — Lead Artist & Infrastructure
Come to the dark side. We have agents.






