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2 changes: 1 addition & 1 deletion src/multiplayer-servers/getting-started/glossary.md
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Expand Up @@ -329,7 +329,7 @@ See also [SteelShield docs](/steelshield/gamefabric/introduction).

The Token Service is a public-facing API provided by [SteelShield](#steelshieldtm) for [Proof of Identity](/steelshield/gamefabric/introduction#level-3-proof-of-identity-using-deep-packet-inspection) authentication. It verifies game client credentials and issues **SteelShield Tokens** that authorize game traffic to pass through DDoS protection.

See [Token Service Overview](/steelshield/token-service/index) for details on how it works, and [Managing Token Services](/steelshield/token-service/managing-token-services) for setup instructions.
See [Token Service Overview](/steelshield/token-service/) for details on how it works, and [Managing Token Services](/steelshield/token-service/managing-token-services) for setup instructions.

## Terraform provider

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2 changes: 1 addition & 1 deletion src/multiplayer-servers/hathora/sidebar.json
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Expand Up @@ -5,7 +5,7 @@
"items": [
{
"text": "Migration Guide",
"link": "/hathora/index"
"link": "/hathora/"
}
]
}
2 changes: 1 addition & 1 deletion src/steelshield/token-service/sidebar.json
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Expand Up @@ -5,7 +5,7 @@
"items": [
{
"text": "Token Service Overview",
"link": "/token-service/index"
"link": "/token-service/"
},
{
"text": "Managing Token Services",
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2 changes: 1 addition & 1 deletion src/steelshield/unreal-engine-plugin/introduction.md
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Expand Up @@ -27,7 +27,7 @@ would normally be expected for that game server.
The **SteelShield Plugin for Unreal Engine** enables better and more accurate
packet matching by the SteelShield service by implementing [Proof of
Identity](/steelshield/gamefabric/introduction#level-3-proof-of-identity-using-deep-packet-inspection).
It communicates with the [SteelShield Token Service](/steelshield/token-service/index)
It communicates with the [SteelShield Token Service](/steelshield/token-service/)
to prepend a **SteelShield Token** to network packets sent to the game server.
This allows quick identification of malicious traffic, preventing it from
propagating all the way to the game server, and offers traceability of attackers
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