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GI#66, CF#243 - Background Layer Improvements - #399
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garethyr merged 102 commits intoJul 24, 2022
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# Conflicts: # Entities/SLTerrain.cpp Resolved manually
…lable globally for SLBackground animation
…whole backbuffer so background layers are displayed correctly in splitscreen
… when the viewport is on the right edge of a non-wrapping scene
…compressed saving doesn't freeze game every time returning from MetaGame scene to overview
# Conflicts: # Entities/MOSprite.h # Lua/LuaBindingsEntities.cpp Resolved manually
# Conflicts: # Entities/MovableObject.h # Managers/SettingsMan.cpp # Managers/SettingsMan.h Resolved manually
# Conflicts: # Entities/Material.cpp # Entities/SLTerrain.h # Entities/SceneLayer.h # Entities/TerrainObject.h # Lua/LuaBindingsManagers.cpp # Managers/MovableMan.cpp # Menus/SceneEditorGUI.cpp Resolved manually
garethyr
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Mar 8, 2022
garethyr
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Good job on the whole. Bunch of comments and questions though, we'll probably have to chat about some stuff cause there are things I definitely don't really understand haha
# Conflicts: # CHANGELOG.md Resolved manually
garethyr
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Jul 24, 2022
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SLBackgroundto specifically deal with scene background layers. See changelog.Materialbackground textures. See changelog.TerrainObjectsprite handling. See changelog.This will need pre4 testing branch merged into dev and dev merged into this after pre4 is out.